ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
openglsactor.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_GFX_OPENGL_S_ACTOR_H
23 #define STARK_GFX_OPENGL_S_ACTOR_H
24 
25 #include "engines/stark/gfx/renderentry.h"
26 #include "engines/stark/visual/actor.h"
27 
28 #include "common/hashmap.h"
29 #include "common/hash-ptr.h"
30 
31 #include "graphics/opengl/system_headers.h"
32 
33 #if defined(USE_OPENGL_SHADERS)
34 
35 namespace OpenGL {
36  class Shader;
37 }
38 
39 namespace Stark {
40 namespace Gfx {
41 
42 class OpenGLSDriver;
43 
44 class OpenGLSActorRenderer : public VisualActor {
45 public:
46  OpenGLSActorRenderer(OpenGLSDriver *gfx);
47  virtual ~OpenGLSActorRenderer();
48 
49  void render(const Math::Vector3d &position, float direction, const LightEntryArray &lights) override;
50 
51 protected:
52  typedef Common::HashMap<Face *, GLuint> FaceBufferMap;
53 
54  OpenGLSDriver *_gfx;
55  OpenGL::Shader *_shader, *_shadowShader;
56 
57  GLuint _faceVBO;
58  FaceBufferMap _faceEBO;
59 
60  void clearVertices();
61  void uploadVertices();
62  GLuint createModelVBO(const Model *model);
63  GLuint createFaceEBO(const Face *face);
64  void setBonePositionArrayUniform(OpenGL::Shader *shader, const char *uniform);
65  void setBoneRotationArrayUniform(OpenGL::Shader *shader, const char *uniform);
66  void setLightArrayUniform(const LightEntryArray &lights);
67 
68  void setShadowUniform(const LightEntryArray &lights, const Math::Vector3d &actorPosition, Math::Matrix3 worldToModelRot);
69 
70  bool getPointLightContribution(LightEntry *light, const Math::Vector3d &actorPosition,
71  Math::Vector3d &direction, float weight = 1.0f);
72  bool getDirectionalLightContribution(LightEntry *light, Math::Vector3d &direction);
73  bool getSpotLightContribution(LightEntry *light, const Math::Vector3d &actorPosition, Math::Vector3d &direction);
74 };
75 
76 } // End of namespace Gfx
77 } // End of namespace Stark
78 
79 #endif // defined(USE_OPENGL_SHADERS)
80 
81 #endif // STARK_GFX_OPENGL_S_ACTOR_H
Definition: shader.h:56
Definition: hashmap.h:85
Definition: console.h:27
Definition: renderbuffer.h:27