ScummVM API documentation
Grim::EMIMeshComponent Member List

This is the complete list of members for Grim::EMIMeshComponent, including all inherited members.

_child (defined in Grim::Component)Grim::Componentprotected
_children (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponent
_cmap (defined in Grim::Component)Grim::Componentprotected
_cost (defined in Grim::Component)Grim::Componentprotected
_costume (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponent
_hasComplained (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponent
_hierShared (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponent
_name (defined in Grim::Component)Grim::Componentprotected
_obj (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponent
_parent (defined in Grim::Component)Grim::Componentprotected
_parentID (defined in Grim::Component)Grim::Componentprotected
_parentModel (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponent
_previousCmap (defined in Grim::Component)Grim::Componentprotected
_sibling (defined in Grim::Component)Grim::Componentprotected
_tag (defined in Grim::Component)Grim::Componentprotected
_visible (defined in Grim::Component)Grim::Componentprotected
advance(uint msecs) (defined in Grim::Component)Grim::Componentinlinevirtual
animate() (defined in Grim::Component)Grim::Componentinlinevirtual
Component(Component *parent, int parentID, const char *name, tag32 tag) (defined in Grim::Component)Grim::Component
draw() override (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponentvirtual
EMIMeshComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag, EMICostume *costume) (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponent
fade(Animation::FadeMode, int) (defined in Grim::Component)Grim::Componentinlinevirtual
getBoundingBox(int *x1, int *y1, int *x2, int *y2) const (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponent
getCMap() (defined in Grim::Component)Grim::Component
getParent() (defined in Grim::Component)Grim::Componentinline
init() override (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponentvirtual
isComponentType(char a0, char a1, char a2, char a3) (defined in Grim::Component)Grim::Componentinline
isVisible() (defined in Grim::Component)Grim::Component
removeChild(Component *child) (defined in Grim::Component)Grim::Componentprotected
reset() override (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponentvirtual
resetColormap() (defined in Grim::Component)Grim::Componentinlinevirtual
resetHierCMap() (defined in Grim::Component)Grim::Componentprotected
restoreState(SaveGame *) (defined in Grim::Component)Grim::Componentinlinevirtual
saveState(SaveGame *) (defined in Grim::Component)Grim::Componentinlinevirtual
setColormap(CMap *c) (defined in Grim::Component)Grim::Componentvirtual
setCostume(Costume *cost) (defined in Grim::Component)Grim::Componentinlineprotected
setKey(int) (defined in Grim::Component)Grim::Componentinlinevirtual
setMapName(char *) (defined in Grim::Component)Grim::Componentinlinevirtual
setMatrix(const Math::Matrix4 &) (defined in Grim::Component)Grim::Componentinlinevirtual
setParent(Component *newParent) (defined in Grim::Component)Grim::Componentprotected
setPaused(bool paused) (defined in Grim::Component)Grim::Componentinlinevirtual
update(uint time) override (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponentvirtual
~Component() (defined in Grim::Component)Grim::Componentvirtual
~EMIMeshComponent() (defined in Grim::EMIMeshComponent)Grim::EMIMeshComponent