ScummVM API documentation
event_loop.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BAGEL_BOFLIB_EVENT_LOOP_H
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#define BAGEL_BOFLIB_EVENT_LOOP_H
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#include "graphics/framelimiter.h"
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namespace
Bagel
{
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class
EventLoop
{
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public
:
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enum
Mode {
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NO_UPDATES = 0, FORCE_REPAINT = 1
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};
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private
:
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Graphics::FrameLimiter
_limiter;
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Mode _mode;
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public
:
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EventLoop
(Mode mode = NO_UPDATES);
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bool
frame
();
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};
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}
// namespace Bagel
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#endif
Graphics::FrameLimiter
Definition:
framelimiter.h:37
Bagel::EventLoop::frame
bool frame()
Bagel::EventLoop
Definition:
event_loop.h:30
Bagel
Definition:
bagel.h:31
engines
bagel
boflib
event_loop.h
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