ScummVM API documentation
inventory_actor.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PINK_INVENTORY_ACTOR_H
23#define PINK_INVENTORY_ACTOR_H
24
25#include "common/debug.h"
26
27#include "pink/objects/actions/action.h"
28#include "pink/objects/actors/actor.h"
29
30namespace Pink {
31
32class InventoryActor : public Actor {
33public:
34 void toConsole() const override {
35 debugC(6, kPinkDebugLoadingObjects, "InventoryActor: _name = %s", _name.c_str());
36 for (uint i = 0; i < _actions.size(); ++i) {
37 _actions[i]->toConsole();
38 }
39 }
40
41 void pause(bool paused) override {}
42
43 void init(bool paused) override {
44 Actor::init(false);
45 }
46};
47
48} // End of namespace Pink
49
50#endif
size_type size() const
Definition: array.h:316
Definition: actor.h:39
Definition: inventory_actor.h:32
void void void void void debugC(int level, uint32 debugChannel, MSVC_PRINTF const char *s,...) GCC_PRINTF(3