ScummVM API documentation
inventory_actor.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef PINK_INVENTORY_ACTOR_H
23 #define PINK_INVENTORY_ACTOR_H
24 
25 #include "common/debug.h"
26 
27 #include "pink/objects/actions/action.h"
28 #include "pink/objects/actors/actor.h"
29 
30 namespace Pink {
31 
32 class InventoryActor : public Actor {
33 public:
34  void toConsole() const override {
35  debugC(6, kPinkDebugLoadingObjects, "InventoryActor: _name = %s", _name.c_str());
36  for (uint i = 0; i < _actions.size(); ++i) {
37  _actions[i]->toConsole();
38  }
39  }
40 
41  void pause(bool paused) override {}
42 
43  void init(bool paused) override {
44  Actor::init(false);
45  }
46 };
47 
48 } // End of namespace Pink
49 
50 #endif
Definition: inventory_actor.h:32
Definition: archive.h:35
size_type size() const
Definition: array.h:315
Definition: actor.h:39
void void void void void debugC(int level, uint32 debugChannels, MSVC_PRINTF const char *s,...) GCC_PRINTF(3