ScummVM API documentation
OpenALSoundChannel.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_OPENAL_SOUND_CHANNEL_H
29#define HPL_OPENAL_SOUND_CHANNEL_H
30
31#include "audio/audiostream.h"
32#include "audio/mixer.h"
33#include "common/file.h"
34#include "common/str.h"
35#include "hpl1/engine/impl/OpenALSoundData.h"
36#include "hpl1/engine/sound/SoundChannel.h"
37#include "hpl1/engine/sound/SoundData.h"
38
39//#include "OALWrapper/OAL_Funcs.h"
40
41namespace hpl {
42
43class cLowLevelSoundOpenAL;
44
46 friend class cLowLevelSoundOpenAL;
47
48public:
49 cOpenALSoundChannel(cOpenALSoundData *soundData, Audio::SeekableAudioStream *audioStream, cSoundManager *apSoundManger, cLowLevelSoundOpenAL *lowLevelSound, int priority);
51
52 void Play();
53 void Stop();
54
55 void SetPaused(bool abX);
56 void SetSpeed(float afSpeed);
57 void SetVolume(float afVolume);
58 void SetLooping(bool abLoop);
59 void SetPan(float afPan);
60 void Set3D(bool ab3D);
61
62 void SetPriority(int alX);
63 int GetPriority();
64
65 void SetPositionRelative(bool abRelative);
66 void SetPosition(const cVector3f &avPos);
67 void SetVelocity(const cVector3f &avVel);
68
69 void SetMinDistance(float fMin);
70 void SetMaxDistance(float fMax);
71
72 bool IsPlaying();
73
74 bool IsBufferUnderrun() { return false; }
75 double GetElapsedTime() { return g_system->getMixer()->getElapsedTime(_handle).secs(); }
76 double GetTotalTime() { return _audioStream->getLength().secs(); }
77
78 void SetAffectedByEnv(bool abAffected);
79 void SetFiltering(bool abEnabled, int alFlags);
80 void SetFilterGain(float afGain);
81 void SetFilterGainHF(float afGainHF);
82
83private:
84 void restart();
85
86 Audio::SoundHandle _handle;
87 Audio::SeekableAudioStream *_audioStream;
88 cLowLevelSoundOpenAL *_lowLevelSound;
89 int _priority;
90 // int mlDefaultFreq;
91
92 // float mfPosition[3];
93 // float mfVelocity[3];
94};
95
96} // namespace hpl
97
98#endif // HPL_OPENAL_CHANNEL_H
virtual Timestamp getElapsedTime(SoundHandle handle) const =0
Definition: audiostream.h:212
virtual Timestamp getLength() const =0
Definition: mixer.h:49
int secs() const
Definition: timestamp.h:198
Definition: LowLevelSoundOpenAL.h:43
Definition: OpenALSoundChannel.h:45
Definition: OpenALSoundData.h:42
Definition: SoundManager.h:39
Definition: SoundChannel.h:46
virtual Audio::Mixer * getMixer()=0
OSystem * g_system