ScummVM API documentation
•
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Macros
Modules
Pages
game_menu.h
1
2
/* ScummVM - Graphic Adventure Engine
3
*
4
* ScummVM is the legal property of its developers, whose names
5
* are too numerous to list here. Please refer to the COPYRIGHT
6
* file distributed with this source distribution.
7
*
8
* This program is free software: you can redistribute it and/or modify
9
* it under the terms of the GNU General Public License as published by
10
* the Free Software Foundation, either version 3 of the License, or
11
* (at your option) any later version.
12
*
13
* This program is distributed in the hope that it will be useful,
14
* but WITHOUT ANY WARRANTY; without even the implied warranty of
15
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16
* GNU General Public License for more details.
17
*
18
* You should have received a copy of the GNU General Public License
19
* along with this program. If not, see <http://www.gnu.org/licenses/>.
20
*
21
*/
22
23
#ifndef M4_RIDDLE_GUI_GAME_MENU_H
24
#define M4_RIDDLE_GUI_GAME_MENU_H
25
26
#include "m4/gui/gui_menu_items.h"
27
#include "m4/gui/game_menu.h"
28
29
namespace
M4
{
30
namespace
Riddle {
31
namespace
GUI
{
32
33
class
GameMenu
{
34
private
:
35
static
void
destroyGameMenu();
36
static
void
cbQuitGame(
void
*,
void
*);
37
static
void
cbMainMenu(
void
*,
void
*);
38
static
void
cbResume(
void
*,
void
*);
39
static
void
cbOptions(
void
*,
void
*);
40
static
void
cbSave(
void
*,
void
*);
41
static
void
cbLoad(
void
*,
void
*);
42
43
public
:
44
static
void
show(
RGB8
*myPalette);
45
};
46
47
class
OptionsMenu
{
48
private
:
49
static
void
destroyOptionsMenu();
50
static
void
cbGameMenu(
void
*,
void
*);
51
static
void
cbScrolling(
M4::GUI::menuItemButton
*myItem,
M4::GUI::guiMenu
*);
52
static
void
cbSetDigi(
M4::GUI::menuItemHSlider
*myItem,
M4::GUI::guiMenu
*);
53
static
void
cbSetMidi(
M4::GUI::menuItemHSlider
*myItem,
M4::GUI::guiMenu
*);
54
55
public
:
56
static
void
show();
57
};
58
59
class
SaveLoadMenu
:
public
M4::GUI::SaveLoadMenuBase
{
60
private
:
61
static
void
destroyMenu(
bool
saveMenu);
62
static
bool
load_Handler(
M4::GUI::menuItemButton
*myItem, int32 eventType,
63
int32 event, int32 x, int32 y,
void
**currItem);
64
static
void
cbCancel(
M4::GUI::menuItemButton
*,
M4::GUI::guiMenu
*myMenu);
65
static
void
cbSave(
void
*,
M4::GUI::guiMenu
*myMenu);
66
static
void
cbLoad(
void
*,
M4::GUI::guiMenu
*myMenu);
67
static
void
cbSlot(
M4::GUI::menuItemButton
*myButton,
M4::GUI::guiMenu
*myMenu);
68
static
void
cbVSlider(
M4::GUI::menuItemVSlider
*myItem,
M4::GUI::guiMenu
*myMenu);
69
70
public
:
71
static
void
show(
RGB8
*myPalette,
bool
saveMenu);
72
};
73
74
class
ErrorMenu
{
75
private
:
76
static
void
destroyMenu();
77
static
void
cbDone(
void
*,
void
*);
78
79
public
:
80
static
void
show(
RGB8
*myPalette);
81
};
82
83
extern
void
CreateGameMenu(
RGB8
*myPalette);
84
extern
void
CreateF2SaveMenu(
RGB8
*myPalette);
85
extern
void
CreateLoadMenu(
RGB8
*myPalette);
86
extern
void
CreateF3LoadMenu(
RGB8
*myPalette);
87
// Routines used by the main menu
88
void
CreateLoadMenuFromMain(
RGB8
*myPalette);
89
void
CreateGameMenuFromMain(
RGB8
*myPalette);
90
91
}
// namespace GUI
92
}
// namespace Riddle
93
}
// namespace M4
94
95
#endif
M4::Riddle::GUI::OptionsMenu
Definition:
game_menu.h:47
M4::GUI::guiMenu
Definition:
gui_menu_items.h:301
M4::Riddle::GUI::ErrorMenu
Definition:
game_menu.h:74
GUI
Definition:
system.h:46
M4::RGB8
Definition:
m4_types.h:88
M4::GUI::menuItemHSlider
Definition:
gui_menu_items.h:220
M4
Definition:
database.h:28
M4::Riddle::GUI::SaveLoadMenu
Definition:
game_menu.h:59
M4::GUI::SaveLoadMenuBase
Definition:
game_menu.h:32
M4::GUI::menuItemVSlider
Definition:
gui_menu_items.h:244
M4::Riddle::GUI::GameMenu
Definition:
game_menu.h:33
M4::GUI::menuItemButton
Definition:
gui_menu_items.h:176
engines
m4
riddle
gui
game_menu.h
Generated on Sun Apr 6 2025 09:15:48 for ScummVM API documentation by
1.8.13