ScummVM API documentation
dragonvar.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef DRAGONS_DRAGONVAR_H
22 #define DRAGONS_DRAGONVAR_H
23 
24 #include "common/system.h"
25 
26 namespace Dragons {
27 
28 class BigfileArchive;
29 
30 class DragonVAR {
31 private:
32  byte *_data;
33  BigfileArchive *_bigfileArchive;
34 
35 public:
36  virtual ~DragonVAR();
37 
38  DragonVAR(BigfileArchive *bigfileArchive);
39  void reset();
40  uint16 getVar(uint16 offset);
41  void setVar(uint16 offset, uint16 value);
42 };
43 
44 } // End of namespace Dragons
45 
46 #endif //DRAGONS_DRAGONVAR_H
Definition: bigfile.h:42
Definition: dragonvar.h:30
Definition: actor.h:26