ScummVM API documentation
moleculebin.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * Copyright (C) 1995-1997 Presto Studios, Inc.
9  *
10  * This program is free software: you can redistribute it and/or modify
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13  * (at your option) any later version.
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15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
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23  */
24 
25 #ifndef PEGASUS_NEIGHBORHOOD_WSC_MOLECULEBIN_H
26 #define PEGASUS_NEIGHBORHOOD_WSC_MOLECULEBIN_H
27 
28 #include "pegasus/elements.h"
29 #include "pegasus/surface.h"
30 #include "pegasus/util.h"
31 
32 namespace Pegasus {
33 
34 enum {
35  kMolecule1,
36  kMolecule2,
37  kMolecule3,
38  kMolecule4,
39  kMolecule5,
40  kMolecule6
41 };
42 
43 class MoleculeBin : public DisplayElement {
44 public:
45  MoleculeBin();
46  ~MoleculeBin() override {}
47 
48  void initMoleculeBin();
49  void cleanUpMoleculeBin();
50 
51  void setBinLayout(const uint32 *);
52 
53  void highlightMolecule(const uint32 whichMolecule);
54  void selectMolecule(const int whichMolecule);
55  void resetBin();
56 
57  bool isMoleculeHighlighted(uint32);
58 
59 protected:
60  void draw(const Common::Rect &) override;
61 
62  Surface _binImages;
63  FlagsArray<byte, kMolecule6 + 1> _moleculeFlags;
64  int _selectedMolecule;
65  uint32 _binLayout[6];
66  uint32 _highlightColor;
67 };
68 
69 } // End of namespace Pegasus
70 
71 #endif
Definition: rect.h:144
Definition: elements.h:43
Definition: moleculebin.h:43
Definition: surface.h:50
Definition: ai_action.h:33