ScummVM API documentation
sound.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef MM_MM1_SOUND_H
23 #define MM_MM1_SOUND_H
24 
25 #include "mm/shared/xeen/sound.h"
26 #include "mm/shared/classic/pc_speaker.h"
27 
28 namespace MM {
29 namespace MM1 {
30 
31 enum SoundId {
32  SOUND_TITLE = 0,
33  SOUND_1 = 1, SOUND_2 = 2, SOUND_3 = 3, SOUND_4 = 4,
34  SOUND_5 = 5, SOUND_8 = 8, SOUND_9 = 9
35 };
36 
37 class Sound : public Shared::Xeen::Sound {
38 private:
40 
41  static void playSequence(const Shared::Classic::PitSequenceEntry *sequence, bool append = false, bool restart = false, bool loop = false);
42 
43 public:
44  Sound(Audio::Mixer *mixer);
45  ~Sound() override {}
46 
47  static void sound(SoundId soundNum);
48  static void sound2(SoundId soundNum);
49  static void update();
50  static void stopSound();
51 };
52 
53 } // namespace MM1
54 } // namespace MM
55 
56 #endif
Definition: pc_speaker.h:35
Definition: pc_speaker.h:45
Definition: mixer.h:70
Definition: sound.h:37
Definition: detection.h:27
Definition: sound.h:35