ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MM_MM1_SOUND_H
23#define MM_MM1_SOUND_H
24
25#include "mm/shared/xeen/sound.h"
26#include "mm/shared/classic/pc_speaker.h"
27
28namespace MM {
29namespace MM1 {
30
31enum SoundId {
32 SOUND_TITLE = 0,
33 SOUND_1 = 1, SOUND_2 = 2, SOUND_3 = 3, SOUND_4 = 4,
34 SOUND_5 = 5, SOUND_8 = 8, SOUND_9 = 9
35};
36
37class Sound : public Shared::Xeen::Sound {
38private:
40
41 static void playSequence(const Shared::Classic::PitSequenceEntry *sequence, bool append = false, bool restart = false, bool loop = false);
42
43public:
44 Sound(Audio::Mixer *mixer);
45 ~Sound() override {}
46
47 static void sound(SoundId soundNum);
48 static void sound2(SoundId soundNum);
49 static void update();
50 static void stopSound();
51};
52
53} // namespace MM1
54} // namespace MM
55
56#endif
Definition: mixer.h:70
Definition: sound.h:37
Definition: pc_speaker.h:45
Definition: sound.h:35
Definition: detection.h:27
Definition: pc_speaker.h:35