ScummVM API documentation
sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM_MM1_SOUND_H
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#define MM_MM1_SOUND_H
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#include "mm/shared/xeen/sound.h"
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namespace
MM
{
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namespace
MM1 {
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enum
SoundId {
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SOUND_1 = 1, SOUND_2 = 2, SOUND_3 = 3, SOUND_4 = 4,
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SOUND_5 = 5, SOUND_8 = 8, SOUND_9 = 9
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};
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class
Sound
:
public
Shared::Xeen::Sound
{
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public
:
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Sound
(
Audio::Mixer
*mixer) :
Shared::Xeen::Sound
(mixer) {}
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static
void
sound(SoundId soundNum);
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static
void
sound2(SoundId soundNum);
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static
void
stopSound();
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};
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}
// namespace MM1
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}
// namespace MM
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#endif
Audio::Mixer
Definition:
mixer.h:59
MM::MM1::Sound
Definition:
sound.h:35
MM
Definition:
detection.h:27
MM::Shared::Xeen::Sound
Definition:
sound.h:35
engines
mm
mm1
sound.h
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