ScummVM API documentation
asset_factory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MTROPOLIS_ASSET_FACTORY_H
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#define MTROPOLIS_ASSET_FACTORY_H
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#include "mtropolis/core.h"
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#include "mtropolis/data.h"
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#include "mtropolis/runtime.h"
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namespace
MTropolis
{
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struct
AssetLoaderContext
{
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explicit
AssetLoaderContext
(
size_t
streamIndex);
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size_t
streamIndex;
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};
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struct
SIAssetFactory
{
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Common::SharedPtr<Asset>
(*createAsset)(
AssetLoaderContext
&context,
const
Data::DataObject
&dataObject);
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};
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SIAssetFactory
*getAssetFactoryForDataObjectType(Data::DataObjectTypes::DataObjectType dataObjectType);
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}
// End of namespace MTropolis
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#endif
MTropolis::SIAssetFactory
Definition:
asset_factory.h:37
MTropolis
Definition:
actions.h:25
MTropolis::Data::DataObject
Definition:
data.h:518
MTropolis::AssetLoaderContext
Definition:
asset_factory.h:31
Common::SharedPtr
Definition:
ptr.h:159
engines
mtropolis
asset_factory.h
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