ScummVM API documentation
memory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LURE_MEMORY_H
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#define LURE_MEMORY_H
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#include "common/system.h"
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#include "common/str.h"
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namespace
Lure
{
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class
MemoryBlock
{
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private
:
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byte *_data;
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uint32 _size;
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public
:
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MemoryBlock
(uint32 size);
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MemoryBlock
(
MemoryBlock
*src);
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~
MemoryBlock
();
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byte *data() {
return
_data; }
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uint32 size() {
return
_size; }
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void
empty();
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void
setBytes(
int
c,
size_t
startIndex,
size_t
num);
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void
copyFrom(
MemoryBlock
*src);
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void
copyFrom(
MemoryBlock
*src, uint32 srcPos, uint32 destPos, uint32 srcLen);
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void
copyFrom(
const
byte *src, uint32 srcPos, uint32 destPos, uint32 srcLen);
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void
reallocate(uint32 size);
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};
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class
Memory
{
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public
:
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static
MemoryBlock
*allocate(uint32 size);
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static
MemoryBlock
*duplicate(
MemoryBlock
*src);
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static
void
*alloc(uint32 size);
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static
void
dealloc(
void
*block);
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};
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}
// end of namspace Lure
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#endif
Lure
Definition:
animseq.h:27
Lure::MemoryBlock
Definition:
memory.h:31
Lure::Memory
Definition:
memory.h:51
engines
lure
memory.h
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