ScummVM API documentation
memory.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef LURE_MEMORY_H
23#define LURE_MEMORY_H
24
25
26#include "common/system.h"
27#include "common/str.h"
28
29namespace Lure {
30
32private:
33 byte *_data;
34 uint32 _size;
35public:
36 MemoryBlock(uint32 size);
39
40 byte *data() { return _data; }
41 uint32 size() { return _size; }
42
43 void empty();
44 void setBytes(int c, size_t startIndex, size_t num);
45 void copyFrom(MemoryBlock *src);
46 void copyFrom(MemoryBlock *src, uint32 srcPos, uint32 destPos, uint32 srcLen);
47 void copyFrom(const byte *src, uint32 srcPos, uint32 destPos, uint32 srcLen);
48 void reallocate(uint32 size);
49};
50
51class Memory {
52public:
53 static MemoryBlock *allocate(uint32 size);
54 static MemoryBlock *duplicate(MemoryBlock *src);
55 static void *alloc(uint32 size);
56 static void dealloc(void *block);
57};
58
59} // end of namspace Lure
60
61#endif
Definition: memory.h:31
Definition: memory.h:51
Definition: animseq.h:27