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lua_persistence.h
1 /* ScummVM - Graphic Adventure Engine
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21 
26 /* Tamed Pluto - Heavy-duty persistence for Lua
27  * Copyright (C) 2004 by Ben Sunshine-Hill, and released into the public
28  * domain. People making use of this software as part of an application
29  * are politely requested to email the author at sneftel@gmail.com
30  * with a brief description of the application, primarily to satisfy his
31  * curiosity.
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40  *
41  * Instrumented by Stefan Reich (info@luaos.net)
42  * for Mobile Lua (http://luaos.net/pages/mobile-lua.php)
43  */
44 
45 #ifndef LUA_PERSISTENCE_H
46 #define LUA_PERSISTENCE_H
47 
48 #include "lua.h"
49 
50 
51 namespace Common {
52 class WriteStream;
53 class ReadStream;
54 }
55 
56 
57 namespace Lua {
58 
59 #define PERMANENT_TYPE 101
60 
61 void persistLua(lua_State *luaState, Common::WriteStream *writeStream);
62 void unpersistLua(lua_State *luaState, Common::ReadStream *readStream);
63 
64 } // End of namespace Lua
65 
66 #endif
Definition: stream.h:77
Definition: lstate.h:100
Definition: lua_persistence.h:57
Definition: algorithm.h:29
Definition: stream.h:385