ScummVM API documentation
Wintermute::AdWaypointGroup3D Member List

This is the complete list of members for Wintermute::AdWaypointGroup3D, including all inherited members.

_active (defined in Wintermute::AdWaypointGroup3D)Wintermute::AdWaypointGroup3D
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_points (defined in Wintermute::AdWaypointGroup3D)Wintermute::AdWaypointGroup3D
addFromMesh(Mesh3DS *mesh) (defined in Wintermute::AdWaypointGroup3D)Wintermute::AdWaypointGroup3D
AdWaypointGroup3D(BaseGame *inGame) (defined in Wintermute::AdWaypointGroup3D)Wintermute::AdWaypointGroup3D
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
~AdWaypointGroup3D() (defined in Wintermute::AdWaypointGroup3D)Wintermute::AdWaypointGroup3Dvirtual
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual