ScummVM API documentation
Macs2::GameObject Member List
This is the complete list of members for
Macs2::GameObject
, including all inherited members.
_blobMirrorFlags
(defined in
Macs2::GameObject
)
Macs2::GameObject
_blobs
(defined in
Macs2::GameObject
)
Macs2::GameObject
_blobSourceKeys
(defined in
Macs2::GameObject
)
Macs2::GameObject
_blobWalkSpeeds
(defined in
Macs2::GameObject
)
Macs2::GameObject
_boundsAttachmentObjectID
(defined in
Macs2::GameObject
)
Macs2::GameObject
_boundsAttachmentValue1
(defined in
Macs2::GameObject
)
Macs2::GameObject
_boundsAttachmentValue2
(defined in
Macs2::GameObject
)
Macs2::GameObject
_boundsAttachmentValue3
(defined in
Macs2::GameObject
)
Macs2::GameObject
_dataOffset
(defined in
Macs2::GameObject
)
Macs2::GameObject
_dirtyBottom
(defined in
Macs2::GameObject
)
Macs2::GameObject
_dirtyLeft
(defined in
Macs2::GameObject
)
Macs2::GameObject
_dirtyRight
(defined in
Macs2::GameObject
)
Macs2::GameObject
_dirtyTop
(defined in
Macs2::GameObject
)
Macs2::GameObject
_hasBoundsAttachment
(defined in
Macs2::GameObject
)
Macs2::GameObject
_hasScaling
(defined in
Macs2::GameObject
)
Macs2::GameObject
_hasShading
(defined in
Macs2::GameObject
)
Macs2::GameObject
_index
(defined in
Macs2::GameObject
)
Macs2::GameObject
_lastDrawHeight
(defined in
Macs2::GameObject
)
Macs2::GameObject
_lastDrawWidth
(defined in
Macs2::GameObject
)
Macs2::GameObject
_lastDrawX
(defined in
Macs2::GameObject
)
Macs2::GameObject
_lastDrawY
(defined in
Macs2::GameObject
)
Macs2::GameObject
_orientation
(defined in
Macs2::GameObject
)
Macs2::GameObject
_overloadAnimation
(defined in
Macs2::GameObject
)
Macs2::GameObject
_overloadAnimationMirrored
(defined in
Macs2::GameObject
)
Macs2::GameObject
_overloadAnimationSourceKey
(defined in
Macs2::GameObject
)
Macs2::GameObject
_overloadAnimTriggerDirection
(defined in
Macs2::GameObject
)
Macs2::GameObject
_pickupFrameEnd
(defined in
Macs2::GameObject
)
Macs2::GameObject
_pickupFrameStart
(defined in
Macs2::GameObject
)
Macs2::GameObject
_position
(defined in
Macs2::GameObject
)
Macs2::GameObject
_resourceOffsets
(defined in
Macs2::GameObject
)
Macs2::GameObject
_sceneIndex
(defined in
Macs2::GameObject
)
Macs2::GameObject
_script
(defined in
Macs2::GameObject
)
Macs2::GameObject
_snapToTarget
(defined in
Macs2::GameObject
)
Macs2::GameObject
_storedWalkRuntime
(defined in
Macs2::GameObject
)
Macs2::GameObject
_useOverloadAnimation
(defined in
Macs2::GameObject
)
Macs2::GameObject
_verticalOffsetScale
(defined in
Macs2::GameObject
)
Macs2::GameObject
getAnimSlotBlob
(uint16 slot) (defined in
Macs2::GameObject
)
Macs2::GameObject
getAnimSlotBlob
(uint16 slot) const (defined in
Macs2::GameObject
)
Macs2::GameObject
getScriptStream
() (defined in
Macs2::GameObject
)
Macs2::GameObject
isAnimSlotLoaded
(uint16 orient) const (defined in
Macs2::GameObject
)
Macs2::GameObject
resetDrawBounds
() (defined in
Macs2::GameObject
)
Macs2::GameObject
inline
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