ScummVM API documentation
Macs2::GameObject Member List

This is the complete list of members for Macs2::GameObject, including all inherited members.

_blobMirrorFlags (defined in Macs2::GameObject)Macs2::GameObject
_blobs (defined in Macs2::GameObject)Macs2::GameObject
_blobSourceKeys (defined in Macs2::GameObject)Macs2::GameObject
_blobWalkSpeeds (defined in Macs2::GameObject)Macs2::GameObject
_boundsAttachmentObjectID (defined in Macs2::GameObject)Macs2::GameObject
_boundsAttachmentValue1 (defined in Macs2::GameObject)Macs2::GameObject
_boundsAttachmentValue2 (defined in Macs2::GameObject)Macs2::GameObject
_boundsAttachmentValue3 (defined in Macs2::GameObject)Macs2::GameObject
_dataOffset (defined in Macs2::GameObject)Macs2::GameObject
_dirtyBottom (defined in Macs2::GameObject)Macs2::GameObject
_dirtyLeft (defined in Macs2::GameObject)Macs2::GameObject
_dirtyRight (defined in Macs2::GameObject)Macs2::GameObject
_dirtyTop (defined in Macs2::GameObject)Macs2::GameObject
_hasBoundsAttachment (defined in Macs2::GameObject)Macs2::GameObject
_hasScaling (defined in Macs2::GameObject)Macs2::GameObject
_hasShading (defined in Macs2::GameObject)Macs2::GameObject
_index (defined in Macs2::GameObject)Macs2::GameObject
_lastDrawHeight (defined in Macs2::GameObject)Macs2::GameObject
_lastDrawWidth (defined in Macs2::GameObject)Macs2::GameObject
_lastDrawX (defined in Macs2::GameObject)Macs2::GameObject
_lastDrawY (defined in Macs2::GameObject)Macs2::GameObject
_orientation (defined in Macs2::GameObject)Macs2::GameObject
_overloadAnimation (defined in Macs2::GameObject)Macs2::GameObject
_overloadAnimationMirrored (defined in Macs2::GameObject)Macs2::GameObject
_overloadAnimationSourceKey (defined in Macs2::GameObject)Macs2::GameObject
_overloadAnimTriggerDirection (defined in Macs2::GameObject)Macs2::GameObject
_pickupFrameEnd (defined in Macs2::GameObject)Macs2::GameObject
_pickupFrameStart (defined in Macs2::GameObject)Macs2::GameObject
_position (defined in Macs2::GameObject)Macs2::GameObject
_resourceOffsets (defined in Macs2::GameObject)Macs2::GameObject
_sceneIndex (defined in Macs2::GameObject)Macs2::GameObject
_script (defined in Macs2::GameObject)Macs2::GameObject
_snapToTarget (defined in Macs2::GameObject)Macs2::GameObject
_storedWalkRuntime (defined in Macs2::GameObject)Macs2::GameObject
_useOverloadAnimation (defined in Macs2::GameObject)Macs2::GameObject
_verticalOffsetScale (defined in Macs2::GameObject)Macs2::GameObject
getAnimSlotBlob(uint16 slot) (defined in Macs2::GameObject)Macs2::GameObject
getAnimSlotBlob(uint16 slot) const (defined in Macs2::GameObject)Macs2::GameObject
getScriptStream() (defined in Macs2::GameObject)Macs2::GameObject
isAnimSlotLoaded(uint16 orient) const (defined in Macs2::GameObject)Macs2::GameObject
resetDrawBounds() (defined in Macs2::GameObject)Macs2::GameObjectinline