ScummVM API documentation
AlphaImage.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_ALPHAIMAGE_H
32#define CRAB_ALPHAIMAGE_H
33
34#include "crab/image/ImageManager.h"
35#include "crab/ui/element.h"
36
37namespace Crab {
38
39namespace pyrodactyl {
40namespace ui {
42 // The image used - we don't use the image manager
43 // because we don't change the alpha for those images
44 ImageKey _img;
45
46 // The information for drawing the image
47 Element _pos;
48
49 // The information related to alpha modulation of the image
50 struct AlphaVal {
51 int _cur, _min, _max;
52
53 // Are we increasing or decreasing the alpha
54 bool _inc;
55
56 // By how much do we change the alpha every update
57 int _change;
58
59 AlphaVal() {
60 _cur = 255;
61 _min = 255;
62 _max = 255;
63 _inc = true;
64 _change = 0;
65 }
66 } alpha;
67
68public:
69 AlphaImage() {
70 _img = 0;
71 }
72
73 AlphaImage(rapidxml::xml_node<char> *node) : AlphaImage() {
74 load(node);
75 }
76
77 ~AlphaImage() {}
78
79 void load(rapidxml::xml_node<char> *node, const bool &echo = true);
80
81 void draw(const int &xOffset = 0, const int &yOffset = 0);
82
83 // This is used to vary the alpha
84 void internalEvents();
85
86 void setUI() {
87 _pos.setUI();
88 }
89};
90} // End of namespace ui
91} // End of namespace pyrodactyl
92
93} // End of namespace Crab
94
95#endif // CRAB_ALPHAIMAGE_H
Definition: AlphaImage.h:41
Definition: element.h:42