ScummVM API documentation
mem.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_MEM_MEM_H
23#define M4_MEM_MEM_H
24
25#include "common/str.h"
26
27namespace M4 {
28
32void mem_stash_init(int16 num_types);
33
38
39void mem_register_stash_type(int32 *memType, int32 size, int32 numRequests, const Common::String &name);
40
45void mem_free_to_stash(void *myMem, int32 memType);
46
50void *mem_get_from_stash(int32 memType, const Common::String &name);
51
52char *mem_strdup(const char *str);
53
54} // namespace M4
55
56#endif
Definition: str.h:59
Definition: database.h:28
void * mem_get_from_stash(int32 memType, const Common::String &name)
void mem_stash_shutdown()
void mem_stash_init(int16 num_types)
void mem_free_to_stash(void *myMem, int32 memType)