ScummVM API documentation
oko.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
23 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24 * full text of the license.
25 *
26 */
27
28#ifndef GOB_MINIGAMES_GEISHA_OKO_H
29#define GOB_MINIGAMES_GEISHA_OKO_H
30
31#include "gob/aniobject.h"
32
33namespace Gob {
34
35class Sound;
36class SoundDesc;
37
38namespace Geisha {
39
41class Oko : public ANIObject {
42public:
43 enum State {
44 kStateEnter,
45 kStateSwim,
46 kStateSink,
47 kStateRaise,
48 kStateBreathe,
49 kStatePick,
50 kStateHurt,
51 kStateDead
52 };
53
54 Oko(const ANIFile &ani, Sound &sound, SoundDesc &breathe);
55 ~Oko() override;
56
58 void advance() override;
59
61 void sink();
63 void raise();
64
66 void hurt();
67
69 void die();
70
71 State getState() const;
72
73 bool isBreathing() const;
74 bool isMoving() const;
75
76private:
77 Sound *_sound;
78 SoundDesc *_breathe;
79
80 State _state;
81
82 uint8 _level;
83};
84
85} // End of namespace Geisha
86
87} // End of namespace Gob
88
89#endif // GOB_MINIGAMES_GEISHA_OKO_H
Definition: anifile.h:53
Definition: aniobject.h:42
Definition: oko.h:41
void advance() override
Definition: sounddesc.h:43
Definition: sound.h:46