ScummVM API documentation
oko.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#ifndef GOB_MINIGAMES_GEISHA_OKO_H
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#define GOB_MINIGAMES_GEISHA_OKO_H
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#include "gob/aniobject.h"
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namespace
Gob {
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class
Sound;
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class
SoundDesc;
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namespace
Geisha {
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class
Oko
:
public
ANIObject
{
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public
:
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enum
State {
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kStateEnter,
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kStateSwim,
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kStateSink,
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kStateRaise,
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kStateBreathe,
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kStatePick,
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kStateHurt,
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kStateDead
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};
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Oko
(
const
ANIFile
&ani,
Sound
&sound,
SoundDesc
&breathe);
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~Oko
()
override
;
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void
advance
()
override
;
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void
sink
();
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void
raise
();
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void
hurt
();
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void
die
();
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State getState()
const
;
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bool
isBreathing()
const
;
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bool
isMoving()
const
;
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private
:
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Sound
*_sound;
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SoundDesc
*_breathe;
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State _state;
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uint8 _level;
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};
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}
// End of namespace Geisha
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}
// End of namespace Gob
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#endif
// GOB_MINIGAMES_GEISHA_OKO_H
Gob::ANIFile
Definition:
anifile.h:53
Gob::ANIObject
Definition:
aniobject.h:42
Gob::Geisha::Oko
Definition:
oko.h:41
Gob::Geisha::Oko::die
void die()
Gob::Geisha::Oko::sink
void sink()
Gob::Geisha::Oko::hurt
void hurt()
Gob::Geisha::Oko::advance
void advance() override
Gob::Geisha::Oko::raise
void raise()
Gob::SoundDesc
Definition:
sounddesc.h:43
Gob::Sound
Definition:
sound.h:46
engines
gob
minigames
geisha
oko.h
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