ScummVM API documentation
color.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_COLOR_H
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#define GRIM_COLOR_H
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#include "common/endian.h"
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namespace
Grim
{
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class
Color
{
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public
:
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byte _vals[3];
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Color
();
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Color
(byte r, byte g, byte b);
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Color
(
const
Color
&c);
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Color
(uint32 c);
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byte &getRed() {
return
_vals[0]; }
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byte getRed()
const
{
return
_vals[0]; }
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byte &getGreen() {
return
_vals[1]; }
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byte getGreen()
const
{
return
_vals[1]; }
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byte &getBlue() {
return
_vals[2]; }
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byte getBlue()
const
{
return
_vals[2]; }
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uint32 toEncodedValue();
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Color
&operator =(
const
Color
&c);
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Color
&operator =(
const
Color
*c);
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};
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}
// end of namespace Grim
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#endif
Grim
Definition:
actor.h:33
Grim::Color
Definition:
color.h:29
engines
grim
color.h
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