ScummVM API documentation
color.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef GRIM_COLOR_H
23 #define GRIM_COLOR_H
24 
25 #include "common/endian.h"
26 
27 namespace Grim {
28 
29 class Color {
30 public:
31  byte _vals[3];
32 
33  Color();
34  Color(byte r, byte g, byte b);
35  Color(const Color &c);
36  Color(uint32 c);
37 
38  byte &getRed() { return _vals[0]; }
39  byte getRed() const { return _vals[0]; }
40  byte &getGreen() { return _vals[1]; }
41  byte getGreen() const { return _vals[1]; }
42  byte &getBlue() { return _vals[2]; }
43  byte getBlue() const { return _vals[2]; }
44 
45  uint32 toEncodedValue();
46 
47  Color &operator =(const Color &c);
48  Color &operator =(const Color *c);
49 };
50 
51 
52 } // end of namespace Grim
53 
54 #endif
Definition: actor.h:33
Definition: color.h:29