ScummVM API documentation
intrinsics.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA8_USECODE_INTRINSICS_H
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#define ULTIMA8_USECODE_INTRINSICS_H
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#include "common/scummsys.h"
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namespace
Ultima {
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namespace
Ultima8 {
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typedef
uint32(*Intrinsic)(
const
uint8 *args,
unsigned
int
argsize);
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#define INTRINSIC(x) static uint32 x (const uint8* args, unsigned int argsize)
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// TODO: range checking on args
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// UINT8s are pushed on the stack as words (see push byte opcodes),
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// so we ignore the top byte when popping.
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#define ARG_UINT8(x) uint8 x = (*args++); args++;
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#define ARG_UINT16(x) uint16 x = (*args++); x += ((*args++) << 8);
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#define ARG_UINT32(x) uint32 x = (*args++); x += ((*args++) << 8); \
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x+= ((*args++) << 16); x += ((*args++) << 24);
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#define ARG_SINT8(x) int8 x = (*args++);
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#define ARG_SINT16(x) int16 x = (*args++); x += ((*args++) << 8);
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#define ARG_SINT32(x) int32 x = (*args++); x += ((*args++) << 8); \
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x+= ((*args++) << 16); x += ((*args++) << 24);
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#define ARG_UC_PTR(x) uint32 x = (*args++); x += ((*args++) << 8); \
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x+= ((*args++) << 16); x += ((*args++) << 24);
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#define ARG_OBJID(x) ObjId x = (*args++); x += ((*args++) << 8);
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#define ARG_PROCID(x) ProcId x = (*args++); x += ((*args++) << 8);
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#define ARG_OBJECT_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \
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uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \
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Object* x = getObject(id_##x);
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#define ARG_OBJECT_FROM_ID(x) ARG_OBJID(id_##x); \
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Object* x = getObject(id_##x);
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#define ARG_ITEM_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \
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uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \
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Item* x = getItem(id_##x);
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#define ARG_ITEM_FROM_ID(x) ARG_OBJID(id_##x); \
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Item* x = getItem(id_##x);
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#define ARG_CONTAINER_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \
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uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \
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Container* x = getContainer(id_##x);
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#define ARG_CONTAINER_FROM_ID(x) ARG_OBJID(id_##x); \
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Container* x = getContainer(id_##x);
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#define ARG_ACTOR_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \
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uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \
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Actor* x = getActor(id_##x);
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#define ARG_ACTOR_FROM_ID(x) ARG_OBJID(id_##x); \
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Actor* x = getActor(id_##x);
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#define ARG_EGG_FROM_PTR(x) ARG_UC_PTR(ucptr_##x); \
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uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \
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Egg* x = dynamic_cast<Egg*>(getObject(id_##x));
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#define ARG_EGG_FROM_ID(x) ARG_OBJID(id_##x); \
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Egg* x = dynamic_cast<Egg*>(getObject(id_##x));
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#define ARG_STRING(x) ARG_UC_PTR(ucptr_##x); \
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uint16 id_##x = UCMachine::ptrToObject(ucptr_##x); \
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Common::String x = UCMachine::get_instance()->getString(id_##x);
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#define ARG_LIST(x) ARG_UINT16(id_##x); \
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UCList* x = UCMachine::get_instance()->getList(id_##x);
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#define ARG_WORLDPOINT(x) ARG_UC_PTR(ucptr_##x); \
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WorldPoint x; \
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UCMachine::get_instance()->dereferencePointer(ucptr_##x, x._buf, 5);
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// See comment on ARG_UINT8 for why +2 on NULL8
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#define ARG_NULL8() args+=2;
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#define ARG_NULL16() args+=2;
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#define ARG_NULL32() args+=4;
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}
// End of namespace Ultima8
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}
// End of namespace Ultima
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#endif
engines
ultima
ultima8
usecode
intrinsics.h
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