ScummVM API documentation
objectanimation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWP_OBJECT_ANIM_H
23 #define TWP_OBJECT_ANIM_H
24 
25 #include "common/str.h"
26 #include "common/str-array.h"
27 #include "common/array.h"
28 #include "math/vector2d.h"
29 
30 namespace Twp {
32  Common::String name;
33  Common::String sheet;
34  Common::StringArray frames;
36  Common::StringArray triggers;
38  bool loop = false;
39  float fps = 0.f;
40  int flags = 0;
41  int frameIndex = 0;
42 };
43 } // namespace Twp
44 
45 #endif
Definition: objectanimation.h:31
Definition: str.h:59
Definition: achievements_tables.h:27