ScummVM API documentation
GameScripts.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
/*
23
* Copyright (C) 2006-2010 - Frictional Games
24
*
25
* This file is part of Penumbra Overture.
26
*/
27
28
#ifndef GAME_SCRIPTS_H
29
#define GAME_SCRIPTS_H
30
31
#include "hpl1/engine/engine.h"
32
33
#include "hpl1/penumbra-overture/GameTypes.h"
34
35
using namespace
hpl
;
36
37
//------------------------------------
38
class
cGameScripts
{
39
public
:
40
static
void
Init();
41
static
void
finalize();
42
};
43
44
#endif // GAME_SCRIPTS_H
hpl
Definition:
AI.h:36
cGameScripts
Definition:
GameScripts.h:38
engines
hpl1
penumbra-overture
GameScripts.h
Generated on Fri Aug 30 2024 09:13:49 for ScummVM API documentation by
1.8.13