ScummVM API documentation
phonograph_lid.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20  */
21 
22 #ifndef TITANIC_PHONOGRAPH_LID_H
23 #define TITANIC_PHONOGRAPH_LID_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
29 class CPhonographLid : public CGameObject {
30  DECLARE_MESSAGE_MAP;
31  bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
32  bool MovieEndMsg(CMovieEndMsg *msg);
33  bool LockPhonographMsg(CLockPhonographMsg *msg);
34  bool LeaveViewMsg(CLeaveViewMsg *msg);
35 private:
36  bool _open;
37 public:
38  CLASSDEF;
39  CPhonographLid() : CGameObject(), _open(false) {}
40 
44  void save(SimpleFile *file, int indent) override;
45 
49  void load(SimpleFile *file) override;
50 };
51 
52 } // End of namespace Titanic
53 
54 #endif /* TITANIC_PHONOGRAPH_LID_H */
void load(SimpleFile *file) override
Definition: simple_file.h:49
Definition: game_object.h:79
Definition: messages.h:319
Definition: messages.h:314
Definition: arm.h:30
Definition: messages.h:310
void save(SimpleFile *file, int indent) override
Definition: mouse_messages.h:71
Definition: phonograph_lid.h:29