ScummVM API documentation
fonts.h
1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21 
22 #ifndef WATCHMAKER_FONTS_H
23 #define WATCHMAKER_FONTS_H
24 
25 #include "common/stream.h"
26 #include "watchmaker/renderer.h"
27 #include "watchmaker/sysdef.h"
28 
29 namespace Watchmaker {
30 
31 struct SFont {
32  uint16 *table = nullptr;
33  int32 color[MAX_FONT_COLORS] = {};
34 };
35 
36 class WGame;
37 class Fonts {
39  uint16 *setupFontTable(Common::SeekableReadStream &stream);
40  void loadFont(WGame &game, struct SFont *f, const Common::String &n);
41 public:
42  SFont *fontForKind(FontKind);
43  SFont StandardFont;
44  SFont ComputerFont;
45  SFont PDAFont;
46  ~Fonts();
47 
48  void loadFonts(WGame &game, WindowInfo &windowInfo);
49  void getTextDim(const char *s, FontKind font, int *x, int *y);
50 };
51 
52 } // End of namespace Watchmaker
53 
54 #endif // WATCHMAKER_FONTS_H
55 
Definition: 2d_stuff.h:30
Definition: str.h:59
Definition: array.h:52
Definition: stream.h:745
Definition: renderer.h:39
Definition: fonts.h:37
Definition: game.h:56
Definition: fonts.h:31