ScummVM API documentation
waypoints.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_WAYPOINTS_H
23 #define BLADERUNNER_WAYPOINTS_H
24 
25 #include "bladerunner/bladerunner.h"
26 #include "bladerunner/vector.h"
27 
28 #include "common/array.h"
29 
30 namespace BladeRunner {
31 
32 class SaveFileReadStream;
33 class SaveFileWriteStream;
34 
35 class Waypoints {
36  friend class Debugger;
37 
38  struct Waypoint {
39  int setId;
40  Vector3 position;
41  bool present;
42  };
43 
44  BladeRunnerEngine *_vm;
45 
46  int _count;
47  Common::Array<Waypoint> _waypoints;
48 
49 public:
50  Waypoints(BladeRunnerEngine *vm, int count);
51 
52  void getXYZ(int waypointId, float *x, float *y, float *z) const;
53  float getX(int waypointId) const;
54  float getY(int waypointId) const;
55  float getZ(int waypointId) const;
56  int getSetId(int waypointId) const;
57 
58  bool set(int waypointId, int setId, Vector3 position);
59  bool reset(int waypointId);
60 
61  void save(SaveFileWriteStream &f);
62  void load(SaveFileReadStream &f);
63 };
64 
65 } // End of namespace BladeRunner
66 
67 #endif
Definition: savefile.h:88
Definition: waypoints.h:35
Definition: actor.h:31
Definition: savefile.h:113
Definition: debugger.h:56
Definition: vector.h:47
Definition: bladerunner.h:113