ScummVM API documentation
console.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CINE_CONSOLE_H
23 #define CINE_CONSOLE_H
24 
25 #include "gui/debugger.h"
26 
27 namespace Cine {
28 
29 extern bool labyrinthCheat;
30 extern bool hacksEnabled;
31 
32 class CineEngine;
33 
34 class CineConsole : public GUI::Debugger {
35 public:
37  ~CineConsole(void) override;
38 
39 private:
40  CineEngine *_vm;
41 
42  bool Cmd_LabyrinthCheat(int argc, const char **argv);
43  bool Cmd_DisableLabyrinthCheat(int argc, const char **argv);
44  bool Cmd_DisableHacks(int argc, const char **argv);
45  bool Cmd_EnableHacks(int argc, const char **argv);
46 };
47 
48 } // End of namespace Cine
49 
50 #endif
Definition: anim.h:29
Definition: debugger.h:41
Definition: console.h:34
Definition: cine.h:127