ScummVM API documentation
iris.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_IRIS_H
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#define GRIM_IRIS_H
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namespace
Grim
{
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class
SaveGame;
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class
Iris
{
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public
:
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enum
Direction {
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Open = 0,
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Close = 1
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};
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Iris
();
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~
Iris
();
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void
play(Direction dir,
int
x,
int
y,
int
length);
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void
draw();
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void
update(
int
frameTime);
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void
saveState(
SaveGame
*state)
const
;
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void
restoreState(
SaveGame
*state);
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private
:
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bool
_playing;
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Direction _direction;
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int
_x1;
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int
_y1;
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int
_x2;
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int
_y2;
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int
_targetX;
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int
_targetY;
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int
_length;
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int
_currTime;
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};
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}
// end of namespace Grim
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#endif
Grim::SaveGame
Definition:
savegame.h:33
Grim
Definition:
actor.h:33
Grim::Iris
Definition:
iris.h:29
engines
grim
iris.h
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