ScummVM API documentation
Parallaction::Parallaction_ns Member List

This is the complete list of members for Parallaction::Parallaction_ns, including all inherited members.

_activeEnhancements (defined in Engine)Engineprotected
_activeZone (defined in Parallaction::Parallaction)Parallaction::Parallaction
_balloonMan (defined in Parallaction::Parallaction)Parallaction::Parallaction
_callableNames (defined in Parallaction::Parallaction)Parallaction::Parallaction
_char (defined in Parallaction::Parallaction)Parallaction::Parallaction
_characterName1 (defined in Parallaction::Parallaction)Parallaction::Parallaction
_cmdExec (defined in Parallaction::Parallaction)Parallaction::Parallaction
_commentZone (defined in Parallaction::Parallaction)Parallaction::Parallaction
_currentLocationIndex (defined in Parallaction::Parallaction)Parallaction::Parallaction
_dialogueFont (defined in Parallaction::Parallaction)Parallaction::Parallaction
_dialogueMan (defined in Parallaction::Parallaction)Parallaction::Parallaction
_disk (defined in Parallaction::Parallaction)Parallaction::Parallaction
_eventManEngineprotected
_gameType (defined in Parallaction::Parallaction)Parallaction::Parallaction
_gfx (defined in Parallaction::Parallaction)Parallaction::Parallaction
_globalFlagsNames (defined in Parallaction::Parallaction)Parallaction::Parallaction
_input (defined in Parallaction::Parallaction)Parallaction::Parallaction
_introFont (defined in Parallaction::Parallaction)Parallaction::Parallaction
_inventory (defined in Parallaction::Parallaction)Parallaction::Parallaction
_inventoryRenderer (defined in Parallaction::Parallaction)Parallaction::Parallaction
_labelFont (defined in Parallaction::Parallaction)Parallaction::Parallaction
_localFlagNames (defined in Parallaction::Parallaction)Parallaction::Parallaction
_localFlags (defined in Parallaction::Parallaction)Parallaction::Parallaction
_location (defined in Parallaction::Parallaction)Parallaction::Parallaction
_locationNames (defined in Parallaction::Parallaction)Parallaction::Parallaction
_mainMenuDialogEngineprotected
_menuFont (defined in Parallaction::Parallaction)Parallaction::Parallaction
_menuHelper (defined in Parallaction::Parallaction)Parallaction::Parallaction
_mixerEngine
_newLocationName (defined in Parallaction::Parallaction)Parallaction::Parallaction
_numLocations (defined in Parallaction::Parallaction)Parallaction::Parallaction
_objects (defined in Parallaction::Parallaction)Parallaction::Parallaction
_objectsNames (defined in Parallaction::Parallaction)Parallaction::Parallaction
_password (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_ns
_programExec (defined in Parallaction::Parallaction)Parallaction::Parallaction
_rnd (defined in Parallaction::Parallaction)Parallaction::Parallaction
_saveFileManEngineprotected
_saveLoad (defined in Parallaction::Parallaction)Parallaction::Parallaction
_score (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_ns
_screenHeight (defined in Parallaction::Parallaction)Parallaction::Parallaction
_screenSize (defined in Parallaction::Parallaction)Parallaction::Parallaction
_screenWidth (defined in Parallaction::Parallaction)Parallaction::Parallaction
_soundMan (defined in Parallaction::Parallaction)Parallaction::Parallaction
_soundManI (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_ns
_systemEngine
_targetNameEngineprotected
_timerEngineprotected
_zoneTrap (defined in Parallaction::Parallaction)Parallaction::Parallaction
addInventoryItem(ItemName item) (defined in Parallaction::Parallaction)Parallaction::Parallaction
addInventoryItem(ItemName item, uint32 value) (defined in Parallaction::Parallaction)Parallaction::Parallaction
allocateLocationSlot(const char *name) (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
applyGameSettings()Engineinlinevirtual
beep() (defined in Parallaction::Parallaction)Parallaction::Parallaction
callFunction(uint index, void *parm) override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
canLoadGameStateCurrently(Common::U32String *msg=nullptr)Enginevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr)Enginevirtual
changeBackground(const char *background, const char *mask=0, const char *path=0) (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_ns
changeCharacter(const char *name) override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
changeLocation() override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y) (defined in Parallaction::Parallaction)Parallaction::Parallaction
checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y) (defined in Parallaction::Parallaction)Parallaction::Parallaction
checkZoneBox(ZonePtr z, uint32 type, uint x, uint y) (defined in Parallaction::Parallaction)Parallaction::Parallaction
checkZoneType(ZonePtr z, uint32 type) (defined in Parallaction::Parallaction)Parallaction::Parallaction
cleanInventory(bool keepVerbs) (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_ns
cleanupGame() override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
cleanupGui() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
clearLocationFlags(uint32 flags) (defined in Parallaction::Parallaction)Parallaction::Parallaction
closeInventory() (defined in Parallaction::Parallaction)Parallaction::Parallaction
createDialogueManager(ZonePtr z) override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
defaultSyncSoundSettings()Engineprotected
destroyDialogueManager() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
detectGame() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
doLocationEnterTransition() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
drawAnimation(AnimationPtr anim) (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
drawZone(ZonePtr zone) (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
dropItem(uint16 v) (defined in Parallaction::Parallaction)Parallaction::Parallaction
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
enhancementEnabled(int32 cls) (defined in Engine)Engine
enterCommentMode(ZonePtr z) (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
enterDialogueMode(ZonePtr z) (defined in Parallaction::Parallaction)Parallaction::Parallaction
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
exitCommentMode() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
exitDialogueMode() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
finalizeLocationParsing() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
flipMute()Enginevirtual
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getEventManager()Engineinline
getFeatures() const (defined in Parallaction::Parallaction)Parallaction::Parallaction
getGameType() const (defined in Parallaction::Parallaction)Parallaction::Parallaction
getHoverInventoryItem(int16 x, int16 y) (defined in Parallaction::Parallaction)Parallaction::Parallaction
getInternLanguage() (defined in Parallaction::Parallaction)Parallaction::Parallaction
getInventoryItem(int16 pos) (defined in Parallaction::Parallaction)Parallaction::Parallaction
getInventoryItemIndex(int16 pos) (defined in Parallaction::Parallaction)Parallaction::Parallaction
getLanguage() const (defined in Parallaction::Parallaction)Parallaction::Parallaction
getLocationFlags() (defined in Parallaction::Parallaction)Parallaction::Parallaction
getMetaEngine() constEngineinline
getOrCreateDebugger()Engine
getPlatform() const (defined in Parallaction::Parallaction)Parallaction::Parallaction
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getTimerManager()Engineinline
getTotalPlayTime() constEngine
go() override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
handleAutoSave()Engine
hasFeature(EngineFeature f) const overrideParallaction::Parallactionvirtual
highlightInventoryItem(ItemPosition pos) (defined in Parallaction::Parallaction)Parallaction::Parallaction
hitZone(uint32 type, uint16 x, uint16 y) (defined in Parallaction::Parallaction)Parallaction::Parallaction
init() override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
initializePath(const Common::FSNode &gamePath)Enginevirtual
isDataAndCDAudioReadFromSameCD()Engine
isItemInInventory(int32 v) (defined in Parallaction::Parallaction)Parallaction::Parallaction
isPaused() constEngineinline
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGameDialog()Engine
loadGameState(int slot)Enginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
openInventory() (defined in Parallaction::Parallaction)Parallaction::Parallaction
openMainMenuDialog()Engine
Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gameDesc) (defined in Parallaction::Parallaction)Parallaction::Parallaction
Parallaction_ns(OSystem *syst, const PARALLACTIONGameDescription *gameDesc) (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_ns
parseLocation(const char *filename) override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
pauseEngine()Engine
pauseEngineIntern(bool pause) overrideParallaction::Parallactionvirtual
pauseJobs() (defined in Parallaction::Parallaction)Parallaction::Parallaction
pickupItem(ZonePtr z) (defined in Parallaction::Parallaction)Parallaction::Parallaction
processGameEvent(int event) override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
quitGame()Enginestatic
resumeJobs() (defined in Parallaction::Parallaction)Parallaction::Parallaction
run() overrideParallaction::Parallactioninlinevirtual
runCommentFrame() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
runDialogueFrame() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
runGame() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
runGameFrame(int event) (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
runGuiFrame() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
runPendingZones() override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
runZone(ZonePtr z) (defined in Parallaction::Parallaction)Parallaction::Parallaction
saveAutosaveIfEnabled()Engine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false)Enginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
scheduleLocationSwitch(const char *location) (defined in Parallaction::Parallaction)Parallaction::Parallaction
scheduleWalk(int16 x, int16 y, bool fromUser) override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
setDebugger(GUI::Debugger *debugger)Engineinline
setGameToLoadSlot(int slot)Engine
setInternLanguage(uint id) (defined in Parallaction::Parallaction)Parallaction::Parallaction
setLocationFlags(uint32 flags) (defined in Parallaction::Parallaction)Parallaction::Parallaction
setMetaEngine(MetaEngine *metaEngine)Engineinline
setTotalPlayTime(uint32 time=0)Engine
shouldQuit()Enginestatic
showLocationComment(const Common::String &text, bool end) (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
showSlide(const char *name, int x=0, int y=0) (defined in Parallaction::Parallaction)Parallaction::Parallaction
showZone(ZonePtr z, bool visible) (defined in Parallaction::Parallaction)Parallaction::Parallaction
syncSoundSettings()Enginevirtual
toggleLocationFlags(uint32 flags) (defined in Parallaction::Parallaction)Parallaction::Parallaction
updateDoor(ZonePtr z, bool close) (defined in Parallaction::Parallaction)Parallaction::Parallaction
updateView() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
updateWalkers() override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_nsvirtual
updateZones() (defined in Parallaction::Parallaction)Parallaction::Parallactionprotected
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
~Engine()Enginevirtual
~Parallaction() override (defined in Parallaction::Parallaction)Parallaction::Parallaction
~Parallaction_ns() override (defined in Parallaction::Parallaction_ns)Parallaction::Parallaction_ns