_activeEnhancements (defined in Engine) | Engine | protected |
_activeZone (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_balloonMan (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_callableNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_char (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_characterName1 (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_cmdExec (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_commentZone (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_currentLocationIndex (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_dialogueFont (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_dialogueMan (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_disk (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_eventMan | Engine | protected |
_gameType (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_gfx (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_globalFlagsNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_input (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_introFont (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_inventory (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_inventoryRenderer (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_labelFont (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_localFlagNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_localFlags (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_location (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_locationNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_mainMenuDialog | Engine | protected |
_menuFont (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_menuHelper (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_mixer | Engine | |
_newLocationName (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_numLocations (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_objects (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_objectsNames (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_password (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | |
_programExec (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_rnd (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_saveFileMan | Engine | protected |
_saveLoad (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_score (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | |
_screenHeight (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_screenSize (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_screenWidth (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_soundMan (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
_soundManI (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | |
_system | Engine | |
_targetName | Engine | protected |
_timer | Engine | protected |
_zoneTrap (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
addInventoryItem(ItemName item) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
addInventoryItem(ItemName item, uint32 value) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
allocateLocationSlot(const char *name) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
applyGameSettings() | Engine | inlinevirtual |
beep() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
callFunction(uint index, void *parm) override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) | Engine | virtual |
canSaveAutosaveCurrently() | Engine | inlinevirtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) | Engine | virtual |
changeBackground(const char *background, const char *mask=0, const char *path=0) (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | |
changeCharacter(const char *name) override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
changeLocation() override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
checkSpecialZoneBox(ZonePtr z, uint32 type, uint x, uint y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
checkZoneBox(ZonePtr z, uint32 type, uint x, uint y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
checkZoneType(ZonePtr z, uint32 type) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
cleanInventory(bool keepVerbs) (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | |
cleanupGame() override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
cleanupGui() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
clearLocationFlags(uint32 flags) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
closeInventory() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
createDialogueManager(ZonePtr z) override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
defaultSyncSoundSettings() | Engine | protected |
destroyDialogueManager() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
detectGame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
doLocationEnterTransition() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
drawAnimation(AnimationPtr anim) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
drawZone(ZonePtr zone) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
dropItem(uint16 v) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
enterCommentMode(ZonePtr z) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
enterDialogueMode(ZonePtr z) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
existExtractedCDAudioFiles(uint track=1) | Engine | |
exitCommentMode() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
exitDialogueMode() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
finalizeLocationParsing() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
flipMute() | Engine | virtual |
getAutosaveSlot() const | Engine | inlinevirtual |
getDebugger() final | Engine | inlinevirtual |
getEventManager() | Engine | inline |
getFeatures() const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
getGameType() const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
getHoverInventoryItem(int16 x, int16 y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
getInternLanguage() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
getInventoryItem(int16 pos) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
getInventoryItemIndex(int16 pos) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
getLanguage() const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
getLocationFlags() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
getMetaEngine() const | Engine | inline |
getOrCreateDebugger() | Engine | |
getPlatform() const (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
getSaveFileManager() | Engine | inline |
getSaveStateName(int slot) const | Engine | inlinevirtual |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
go() override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
handleAutoSave() | Engine | |
hasFeature(EngineFeature f) const override | Parallaction::Parallaction | virtual |
highlightInventoryItem(ItemPosition pos) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
hitZone(uint32 type, uint16 x, uint16 y) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
init() override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
isDataAndCDAudioReadFromSameCD() | Engine | |
isItemInInventory(int32 v) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
isPaused() const | Engine | inline |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
loadGameDialog() | Engine | |
loadGameState(int slot) | Engine | virtual |
loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
openInventory() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
openMainMenuDialog() | Engine | |
Parallaction(OSystem *syst, const PARALLACTIONGameDescription *gameDesc) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
Parallaction_ns(OSystem *syst, const PARALLACTIONGameDescription *gameDesc) (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | |
parseLocation(const char *filename) override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) override | Parallaction::Parallaction | virtual |
pauseJobs() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
pickupItem(ZonePtr z) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
processGameEvent(int event) override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
quitGame() | Engine | static |
resumeJobs() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
run() override | Parallaction::Parallaction | inlinevirtual |
runCommentFrame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
runDialogueFrame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
runGame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
runGameFrame(int event) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
runGuiFrame() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
runPendingZones() override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
runZone(ZonePtr z) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
saveAutosaveIfEnabled() | Engine | |
saveGameDialog() | Engine | |
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) | Engine | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
scheduleLocationSwitch(const char *location) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
scheduleWalk(int16 x, int16 y, bool fromUser) override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setGameToLoadSlot(int slot) | Engine | |
setInternLanguage(uint id) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
setLocationFlags(uint32 flags) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setTotalPlayTime(uint32 time=0) | Engine | |
shouldQuit() | Engine | static |
showLocationComment(const Common::String &text, bool end) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
showSlide(const char *name, int x=0, int y=0) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
showZone(ZonePtr z, bool visible) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
syncSoundSettings() | Engine | virtual |
toggleLocationFlags(uint32 flags) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
updateDoor(ZonePtr z, bool close) (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
updateView() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
updateWalkers() override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | virtual |
updateZones() (defined in Parallaction::Parallaction) | Parallaction::Parallaction | protected |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
~Engine() | Engine | virtual |
~Parallaction() override (defined in Parallaction::Parallaction) | Parallaction::Parallaction | |
~Parallaction_ns() override (defined in Parallaction::Parallaction_ns) | Parallaction::Parallaction_ns | |