ScummVM API documentation
fog.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ZVISION_FOG_H
23 #define ZVISION_FOG_H
24 
25 #include "zvision/graphics/graphics_effect.h"
26 
27 namespace ZVision {
28 
29 class ZVision;
30 
31 // Used by Zork: Nemesis for the mixing chamber gas effect in the gas puzzle (location tt5e, when the blinds are down)
32 class FogFx : public GraphicsEffect {
33 public:
34 
35  FogFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, const Common::Path &clouds);
36  ~FogFx() override;
37 
38  const Graphics::Surface *draw(const Graphics::Surface &srcSubRect) override;
39 
40  void update() override;
41 
42 private:
43  EffectMap *_map;
44  Graphics::Surface _fog;
45  uint8 _r, _g, _b;
46  int32 _pos;
48  uint16 _colorMap[32];
49 };
50 } // End of namespace ZVision
51 
52 #endif // ZVISION_FOG_H
Definition: surface.h:67
Definition: array.h:52
Definition: fog.h:32
Definition: list.h:44
Definition: rect.h:144
Definition: path.h:52
Definition: graphics_effect.h:35
Definition: clock.h:29