This is the complete list of members for Grim::Actor, including all inherited members.
| activateShadow(bool active, const char *shadowName) (defined in Grim::Actor) | Grim::Actor | |
| activateShadow(bool active, SetShadow *shadow) (defined in Grim::Actor) | Grim::Actor | |
| Actor() | Grim::Actor | |
| addShadowPlane(const char *name) (defined in Grim::Actor) | Grim::Actor | |
| AlphaMode enum name (defined in Grim::Actor) | Grim::Actor | |
| AlphaModulate enum value (defined in Grim::Actor) | Grim::Actor | |
| AlphaOff enum value (defined in Grim::Actor) | Grim::Actor | |
| AlphaReplace enum value (defined in Grim::Actor) | Grim::Actor | |
| attachToActor(Actor *other, const char *joint) (defined in Grim::Actor) | Grim::Actor | |
| clearCostumes() (defined in Grim::Actor) | Grim::Actor | |
| clearShadowPlane(int i) (defined in Grim::Actor) | Grim::Actor | |
| clearShadowPlanes() (defined in Grim::Actor) | Grim::Actor | |
| CollisionBox enum value (defined in Grim::Actor) | Grim::Actor | |
| CollisionMode enum name (defined in Grim::Actor) | Grim::Actor | |
| CollisionOff enum value (defined in Grim::Actor) | Grim::Actor | |
| CollisionSphere enum value (defined in Grim::Actor) | Grim::Actor | |
| detach() (defined in Grim::Actor) | Grim::Actor | |
| draw() (defined in Grim::Actor) | Grim::Actor | |
| drawToCleanBuffer() (defined in Grim::Actor) | Grim::Actor | |
| findCostume(const Common::String &name) (defined in Grim::Actor) | Grim::Actor | |
| findMaterial(const Common::String &name) (defined in Grim::Actor) | Grim::Actor | |
| getAlphaMode() const (defined in Grim::Actor) | Grim::Actor | inline |
| getBBoxInfo(Math::Vector3d &bboxPos, Math::Vector3d &bboxSize) const (defined in Grim::Actor) | Grim::Actor | |
| getCostumes() const (defined in Grim::Actor) | Grim::Actor | inline |
| getCostumeStackDepth() const (defined in Grim::Actor) | Grim::Actor | inline |
| getCurrentCostume() const (defined in Grim::Actor) | Grim::Actor | |
| getDestPos() const (defined in Grim::Actor) | Grim::Actor | inline |
| getEffectiveAlpha() const (defined in Grim::Actor) | Grim::Actor | inline |
| getEffectiveSortOrder() const (defined in Grim::Actor) | Grim::Actor | |
| getFinalMatrix() const (defined in Grim::Actor) | Grim::Actor | |
| getGlobalAlpha() const (defined in Grim::Actor) | Grim::Actor | inline |
| getHeadPos() const (defined in Grim::Actor) | Grim::Actor | |
| getId() const override (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | virtual |
| getLightMode() const (defined in Grim::Actor) | Grim::Actor | inline |
| getLocalAlpha(unsigned int vertex) const (defined in Grim::Actor) | Grim::Actor | |
| getLookAtRate() const (defined in Grim::Actor) | Grim::Actor | |
| getLookAtVector() (defined in Grim::Actor) | Grim::Actor | inline |
| getName() const | Grim::Actor | inline |
| getPitch() const | Grim::Actor | inline |
| getPool() (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | static |
| getPos() const | Grim::Actor | inline |
| getPuckVector() const | Grim::Actor | |
| getRestChore() const (defined in Grim::Actor) | Grim::Actor | |
| getRoll() const | Grim::Actor | inline |
| getRotationQuat() const (defined in Grim::Actor) | Grim::Actor | |
| getScale() const (defined in Grim::Actor) | Grim::Actor | inline |
| getSortOrder() const (defined in Grim::Actor) | Grim::Actor | |
| getStaticTag() (defined in Grim::Actor) | Grim::Actor | inlinestatic |
| getTag() const override (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | inlinevirtual |
| getTalkChore(int index) const (defined in Grim::Actor) | Grim::Actor | |
| getTalkColor() const | Grim::Actor | inline |
| getTalkCostume(int index) const (defined in Grim::Actor) | Grim::Actor | |
| getTimeScale() const | Grim::Actor | inline |
| getTurnRate() const | Grim::Actor | inline |
| getWalkRate() const | Grim::Actor | inline |
| getWorldPos() const (defined in Grim::Actor) | Grim::Actor | |
| getYaw() const | Grim::Actor | inline |
| getYawTo(const Actor *actor) const | Grim::Actor | |
| getYawTo(const Math::Vector3d &p) const | Grim::Actor | |
| handleCollisionWith(Actor *actor, CollisionMode mode, Math::Vector3d *vec) const (defined in Grim::Actor) | Grim::Actor | |
| hasFollowBoxes() const (defined in Grim::Actor) | Grim::Actor | inline |
| hasFollowedBoxes() const (defined in Grim::Actor) | Grim::Actor | inline |
| hasLocalAlpha() const (defined in Grim::Actor) | Grim::Actor | |
| isAttached() const (defined in Grim::Actor) | Grim::Actor | inline |
| isDrawableInSet(const Common::String &setName) const | Grim::Actor | |
| isInOverworld() const (defined in Grim::Actor) | Grim::Actor | inline |
| isInSet(const Common::String &setName) const | Grim::Actor | |
| isLookAtVectorZero() (defined in Grim::Actor) | Grim::Actor | inline |
| isTalking() | Grim::Actor | |
| isTalkingForeground() const (defined in Grim::Actor) | Grim::Actor | |
| isTurning() const | Grim::Actor | |
| isVisible() const | Grim::Actor | inline |
| isWalking() const | Grim::Actor | |
| LightFastDyn enum value (defined in Grim::Actor) | Grim::Actor | |
| LightMode enum name (defined in Grim::Actor) | Grim::Actor | |
| LightNone enum value (defined in Grim::Actor) | Grim::Actor | |
| LightNormDyn enum value (defined in Grim::Actor) | Grim::Actor | |
| LightStatic enum value (defined in Grim::Actor) | Grim::Actor | |
| lineCleanup() (defined in Grim::Actor) | Grim::Actor | |
| loadMaterial(const Common::String &name, bool clamp) (defined in Grim::Actor) | Grim::Actor | |
| moveTo(const Math::Vector3d &pos) (defined in Grim::Actor) | Grim::Actor | |
| PoolObject() (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | protected |
| popCostume() (defined in Grim::Actor) | Grim::Actor | |
| pushCostume(const char *name) (defined in Grim::Actor) | Grim::Actor | |
| putInSet(const Common::String &setName) | Grim::Actor | |
| restoreState(SaveGame *savedState) | Grim::Actor | |
| restoreStaticState(SaveGame *state) (defined in Grim::Actor) | Grim::Actor | static |
| saveState(SaveGame *savedState) const | Grim::Actor | |
| saveStaticState(SaveGame *state) (defined in Grim::Actor) | Grim::Actor | static |
| sayLine(const char *msgId, bool background, float x, float y) | Grim::Actor | |
| setActivateShadow(int, bool) (defined in Grim::Actor) | Grim::Actor | |
| setActiveShadow(int shadowId) (defined in Grim::Actor) | Grim::Actor | |
| setAlphaMode(AlphaMode mode, const Common::String &mesh) (defined in Grim::Actor) | Grim::Actor | |
| setCollisionMode(CollisionMode mode) (defined in Grim::Actor) | Grim::Actor | |
| setCollisionScale(float scale) (defined in Grim::Actor) | Grim::Actor | |
| setColormap(const char *map) (defined in Grim::Actor) | Grim::Actor | |
| setCostume(const char *name) (defined in Grim::Actor) | Grim::Actor | |
| setFollowBoxes(bool follow) (defined in Grim::Actor) | Grim::Actor | |
| setGlobalAlpha(float alpha, const Common::String &mesh) (defined in Grim::Actor) | Grim::Actor | |
| setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw) (defined in Grim::Actor) | Grim::Actor | |
| setHead(const char *joint, const Math::Vector3d &offset) (defined in Grim::Actor) | Grim::Actor | |
| setHeadLimits(float yawRange, float maxPitch, float minPitch) (defined in Grim::Actor) | Grim::Actor | |
| setId(int id) (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | |
| setInOverworld(bool inOverworld) (defined in Grim::Actor) | Grim::Actor | inline |
| setLightMode(LightMode lightMode) (defined in Grim::Actor) | Grim::Actor | inline |
| setLocalAlpha(unsigned int vertex, float alpha) (defined in Grim::Actor) | Grim::Actor | |
| setLocalAlphaMode(unsigned int vertex, AlphaMode alphamode) (defined in Grim::Actor) | Grim::Actor | |
| setLookAtActor(Actor *other) (defined in Grim::Actor) | Grim::Actor | inline |
| setLookAtRate(float rate) (defined in Grim::Actor) | Grim::Actor | |
| setLookAtVector(const Math::Vector3d &vector) (defined in Grim::Actor) | Grim::Actor | inline |
| setLookAtVectorZero() (defined in Grim::Actor) | Grim::Actor | inline |
| setLooking(bool lookingMode) (defined in Grim::Actor) | Grim::Actor | inline |
| setMumbleChore(int choreNumber, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
| setName(const Common::String &name) | Grim::Actor | inline |
| setPos(const Math::Vector3d &position) | Grim::Actor | |
| setPuckOrient(bool orient) (defined in Grim::Actor) | Grim::Actor | |
| setReflection(float angle) (defined in Grim::Actor) | Grim::Actor | inline |
| setRestChore(int choreNumber, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
| setRot(const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll) | Grim::Actor | |
| setRot(const Math::Vector3d &pos) | Grim::Actor | |
| setRunning(bool running) | Grim::Actor | inline |
| setScale(float scale) | Grim::Actor | inline |
| setShadowColor(const Color &color) (defined in Grim::Actor) | Grim::Actor | |
| setShadowPlane(const char *name) (defined in Grim::Actor) | Grim::Actor | |
| setShadowPoint(const Math::Vector3d &pos) (defined in Grim::Actor) | Grim::Actor | |
| setShadowValid(int) (defined in Grim::Actor) | Grim::Actor | |
| setSortOrder(const int order) (defined in Grim::Actor) | Grim::Actor | |
| setTalkChore(int index, int choreNumber, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
| setTalkColor(const Color &color) | Grim::Actor | inline |
| setTimeScale(float scale) | Grim::Actor | inline |
| setTurnChores(int left_chore, int right_chore, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
| setTurnRate(float rate) | Grim::Actor | inline |
| setVisibility(bool val) | Grim::Actor | inline |
| setWalkChore(int choreNumber, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
| setWalkRate(float rate) | Grim::Actor | inline |
| shutUp() | Grim::Actor | |
| singleTurnTo(const Math::Vector3d &pos) | Grim::Actor | |
| stopAllChores(bool ignoreLoopingChores=false) (defined in Grim::Actor) | Grim::Actor | |
| stopTurning() | Grim::Actor | |
| stopWalking() | Grim::Actor | inline |
| turn(int dir) | Grim::Actor | |
| turnTo(const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll, bool snap=false) | Grim::Actor | |
| turnTo(const Math::Vector3d &pos, bool snap=false) | Grim::Actor | |
| update(uint frameTime) (defined in Grim::Actor) | Grim::Actor | |
| updateTalk(uint frameTime) | Grim::Actor | |
| walkForward() | Grim::Actor | |
| walkTo(const Math::Vector3d &position) | Grim::Actor | |
| ~Actor() | Grim::Actor | |
| ~PoolObject() (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | virtual |
| ~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |