This is the complete list of members for Grim::Actor, including all inherited members.
activateShadow(bool active, const char *shadowName) (defined in Grim::Actor) | Grim::Actor | |
activateShadow(bool active, SetShadow *shadow) (defined in Grim::Actor) | Grim::Actor | |
Actor() | Grim::Actor | |
addShadowPlane(const char *name) (defined in Grim::Actor) | Grim::Actor | |
AlphaMode enum name (defined in Grim::Actor) | Grim::Actor | |
AlphaModulate enum value (defined in Grim::Actor) | Grim::Actor | |
AlphaOff enum value (defined in Grim::Actor) | Grim::Actor | |
AlphaReplace enum value (defined in Grim::Actor) | Grim::Actor | |
attachToActor(Actor *other, const char *joint) (defined in Grim::Actor) | Grim::Actor | |
clearCostumes() (defined in Grim::Actor) | Grim::Actor | |
clearShadowPlane(int i) (defined in Grim::Actor) | Grim::Actor | |
clearShadowPlanes() (defined in Grim::Actor) | Grim::Actor | |
CollisionBox enum value (defined in Grim::Actor) | Grim::Actor | |
CollisionMode enum name (defined in Grim::Actor) | Grim::Actor | |
CollisionOff enum value (defined in Grim::Actor) | Grim::Actor | |
CollisionSphere enum value (defined in Grim::Actor) | Grim::Actor | |
detach() (defined in Grim::Actor) | Grim::Actor | |
draw() (defined in Grim::Actor) | Grim::Actor | |
drawToCleanBuffer() (defined in Grim::Actor) | Grim::Actor | |
findCostume(const Common::String &name) (defined in Grim::Actor) | Grim::Actor | |
findMaterial(const Common::String &name) (defined in Grim::Actor) | Grim::Actor | |
getAlphaMode() const (defined in Grim::Actor) | Grim::Actor | inline |
getBBoxInfo(Math::Vector3d &bboxPos, Math::Vector3d &bboxSize) const (defined in Grim::Actor) | Grim::Actor | |
getCostumes() const (defined in Grim::Actor) | Grim::Actor | inline |
getCostumeStackDepth() const (defined in Grim::Actor) | Grim::Actor | inline |
getCurrentCostume() const (defined in Grim::Actor) | Grim::Actor | |
getDestPos() const (defined in Grim::Actor) | Grim::Actor | inline |
getEffectiveAlpha() const (defined in Grim::Actor) | Grim::Actor | inline |
getEffectiveSortOrder() const (defined in Grim::Actor) | Grim::Actor | |
getFinalMatrix() const (defined in Grim::Actor) | Grim::Actor | |
getGlobalAlpha() const (defined in Grim::Actor) | Grim::Actor | inline |
getHeadPos() const (defined in Grim::Actor) | Grim::Actor | |
getId() const override (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | virtual |
getLightMode() const (defined in Grim::Actor) | Grim::Actor | inline |
getLocalAlpha(unsigned int vertex) const (defined in Grim::Actor) | Grim::Actor | |
getLookAtRate() const (defined in Grim::Actor) | Grim::Actor | |
getLookAtVector() (defined in Grim::Actor) | Grim::Actor | inline |
getName() const | Grim::Actor | inline |
getPitch() const | Grim::Actor | inline |
getPool() (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | static |
getPos() const | Grim::Actor | inline |
getPuckVector() const | Grim::Actor | |
getRestChore() const (defined in Grim::Actor) | Grim::Actor | |
getRoll() const | Grim::Actor | inline |
getRotationQuat() const (defined in Grim::Actor) | Grim::Actor | |
getScale() const (defined in Grim::Actor) | Grim::Actor | inline |
getSortOrder() const (defined in Grim::Actor) | Grim::Actor | |
getStaticTag() (defined in Grim::Actor) | Grim::Actor | inlinestatic |
getTag() const override (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | inlinevirtual |
getTalkChore(int index) const (defined in Grim::Actor) | Grim::Actor | |
getTalkColor() const | Grim::Actor | inline |
getTalkCostume(int index) const (defined in Grim::Actor) | Grim::Actor | |
getTimeScale() const | Grim::Actor | inline |
getTurnRate() const | Grim::Actor | inline |
getWalkRate() const | Grim::Actor | inline |
getWorldPos() const (defined in Grim::Actor) | Grim::Actor | |
getYaw() const | Grim::Actor | inline |
getYawTo(const Actor *actor) const | Grim::Actor | |
getYawTo(const Math::Vector3d &p) const | Grim::Actor | |
handleCollisionWith(Actor *actor, CollisionMode mode, Math::Vector3d *vec) const (defined in Grim::Actor) | Grim::Actor | |
hasFollowBoxes() const (defined in Grim::Actor) | Grim::Actor | inline |
hasFollowedBoxes() const (defined in Grim::Actor) | Grim::Actor | inline |
hasLocalAlpha() const (defined in Grim::Actor) | Grim::Actor | |
isAttached() const (defined in Grim::Actor) | Grim::Actor | inline |
isDrawableInSet(const Common::String &setName) const | Grim::Actor | |
isInOverworld() const (defined in Grim::Actor) | Grim::Actor | inline |
isInSet(const Common::String &setName) const | Grim::Actor | |
isLookAtVectorZero() (defined in Grim::Actor) | Grim::Actor | inline |
isTalking() | Grim::Actor | |
isTalkingForeground() const (defined in Grim::Actor) | Grim::Actor | |
isTurning() const | Grim::Actor | |
isVisible() const | Grim::Actor | inline |
isWalking() const | Grim::Actor | |
LightFastDyn enum value (defined in Grim::Actor) | Grim::Actor | |
LightMode enum name (defined in Grim::Actor) | Grim::Actor | |
LightNone enum value (defined in Grim::Actor) | Grim::Actor | |
LightNormDyn enum value (defined in Grim::Actor) | Grim::Actor | |
LightStatic enum value (defined in Grim::Actor) | Grim::Actor | |
lineCleanup() (defined in Grim::Actor) | Grim::Actor | |
loadMaterial(const Common::String &name, bool clamp) (defined in Grim::Actor) | Grim::Actor | |
moveTo(const Math::Vector3d &pos) (defined in Grim::Actor) | Grim::Actor | |
PoolObject() (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | protected |
popCostume() (defined in Grim::Actor) | Grim::Actor | |
pushCostume(const char *name) (defined in Grim::Actor) | Grim::Actor | |
putInSet(const Common::String &setName) | Grim::Actor | |
restoreState(SaveGame *savedState) | Grim::Actor | |
restoreStaticState(SaveGame *state) (defined in Grim::Actor) | Grim::Actor | static |
saveState(SaveGame *savedState) const | Grim::Actor | |
saveStaticState(SaveGame *state) (defined in Grim::Actor) | Grim::Actor | static |
sayLine(const char *msgId, bool background, float x, float y) | Grim::Actor | |
setActivateShadow(int, bool) (defined in Grim::Actor) | Grim::Actor | |
setActiveShadow(int shadowId) (defined in Grim::Actor) | Grim::Actor | |
setAlphaMode(AlphaMode mode, const Common::String &mesh) (defined in Grim::Actor) | Grim::Actor | |
setCollisionMode(CollisionMode mode) (defined in Grim::Actor) | Grim::Actor | |
setCollisionScale(float scale) (defined in Grim::Actor) | Grim::Actor | |
setColormap(const char *map) (defined in Grim::Actor) | Grim::Actor | |
setCostume(const char *name) (defined in Grim::Actor) | Grim::Actor | |
setFollowBoxes(bool follow) (defined in Grim::Actor) | Grim::Actor | |
setGlobalAlpha(float alpha, const Common::String &mesh) (defined in Grim::Actor) | Grim::Actor | |
setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw) (defined in Grim::Actor) | Grim::Actor | |
setHead(const char *joint, const Math::Vector3d &offset) (defined in Grim::Actor) | Grim::Actor | |
setHeadLimits(float yawRange, float maxPitch, float minPitch) (defined in Grim::Actor) | Grim::Actor | |
setId(int id) (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | |
setInOverworld(bool inOverworld) (defined in Grim::Actor) | Grim::Actor | inline |
setLightMode(LightMode lightMode) (defined in Grim::Actor) | Grim::Actor | inline |
setLocalAlpha(unsigned int vertex, float alpha) (defined in Grim::Actor) | Grim::Actor | |
setLocalAlphaMode(unsigned int vertex, AlphaMode alphamode) (defined in Grim::Actor) | Grim::Actor | |
setLookAtActor(Actor *other) (defined in Grim::Actor) | Grim::Actor | inline |
setLookAtRate(float rate) (defined in Grim::Actor) | Grim::Actor | |
setLookAtVector(const Math::Vector3d &vector) (defined in Grim::Actor) | Grim::Actor | inline |
setLookAtVectorZero() (defined in Grim::Actor) | Grim::Actor | inline |
setLooking(bool lookingMode) (defined in Grim::Actor) | Grim::Actor | inline |
setMumbleChore(int choreNumber, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
setName(const Common::String &name) | Grim::Actor | inline |
setPos(const Math::Vector3d &position) | Grim::Actor | |
setPuckOrient(bool orient) (defined in Grim::Actor) | Grim::Actor | |
setReflection(float angle) (defined in Grim::Actor) | Grim::Actor | inline |
setRestChore(int choreNumber, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
setRot(const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll) | Grim::Actor | |
setRot(const Math::Vector3d &pos) | Grim::Actor | |
setRunning(bool running) | Grim::Actor | inline |
setScale(float scale) | Grim::Actor | inline |
setShadowColor(const Color &color) (defined in Grim::Actor) | Grim::Actor | |
setShadowPlane(const char *name) (defined in Grim::Actor) | Grim::Actor | |
setShadowPoint(const Math::Vector3d &pos) (defined in Grim::Actor) | Grim::Actor | |
setShadowValid(int) (defined in Grim::Actor) | Grim::Actor | |
setSortOrder(const int order) (defined in Grim::Actor) | Grim::Actor | |
setTalkChore(int index, int choreNumber, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
setTalkColor(const Color &color) | Grim::Actor | inline |
setTimeScale(float scale) | Grim::Actor | inline |
setTurnChores(int left_chore, int right_chore, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
setTurnRate(float rate) | Grim::Actor | inline |
setVisibility(bool val) | Grim::Actor | inline |
setWalkChore(int choreNumber, Costume *cost) (defined in Grim::Actor) | Grim::Actor | |
setWalkRate(float rate) | Grim::Actor | inline |
shutUp() | Grim::Actor | |
singleTurnTo(const Math::Vector3d &pos) | Grim::Actor | |
stopAllChores(bool ignoreLoopingChores=false) (defined in Grim::Actor) | Grim::Actor | |
stopTurning() | Grim::Actor | |
stopWalking() | Grim::Actor | inline |
turn(int dir) | Grim::Actor | |
turnTo(const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll, bool snap=false) | Grim::Actor | |
turnTo(const Math::Vector3d &pos, bool snap=false) | Grim::Actor | |
update(uint frameTime) (defined in Grim::Actor) | Grim::Actor | |
updateTalk(uint frameTime) | Grim::Actor | |
walkForward() | Grim::Actor | |
walkTo(const Math::Vector3d &position) | Grim::Actor | |
~Actor() | Grim::Actor | |
~PoolObject() (defined in Grim::PoolObject< Actor >) | Grim::PoolObject< Actor > | virtual |
~PoolObjectBase() (defined in Grim::PoolObjectBase) | Grim::PoolObjectBase | inlinevirtual |