ScummVM API documentation
global_display.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_GLOBALDISPLAY_H
23#define AGS_ENGINE_AC_GLOBALDISPLAY_H
24
25#include "ags/engine/ac/speech.h"
26
27namespace AGS3 {
28
29void Display(const char *texx, ...); // applies translation
30void DisplaySimple(const char *text); // does not apply translation
31void DisplayMB(const char *text); // forces standard Display message box
32void DisplayAt(int xxp, int yyp, int widd, const char *text);
33void DisplayAtY(int ypos, const char *texx);
34void DisplayMessage(int msnum);
35void DisplayMessageAtY(int msnum, int ypos);
36void DisplayTopBar(int ypos, int ttexcol, int backcol, const char *title, const char *text);
37// Display a room/global message in the bar
38void DisplayMessageBar(int ypos, int ttexcol, int backcol, const char *title, int msgnum);
39
40void SetSpeechStyle(int newstyle);
41void SetSkipSpeech(SkipSpeechStyle newval);
42SkipSpeechStyle GetSkipSpeech();
43
44} // namespace AGS3
45
46#endif