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global_display.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGS_ENGINE_AC_GLOBALDISPLAY_H
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#define AGS_ENGINE_AC_GLOBALDISPLAY_H
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#include "ags/engine/ac/speech.h"
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namespace
AGS3
{
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void
Display(
const
char
*texx, ...);
// applies translation
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void
DisplaySimple(
const
char
*text);
// does not apply translation
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void
DisplayMB(
const
char
*text);
// forces standard Display message box
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void
DisplayAt(
int
xxp,
int
yyp,
int
widd,
const
char
*text);
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void
DisplayAtY(
int
ypos,
const
char
*texx);
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void
DisplayMessage(
int
msnum);
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void
DisplayMessageAtY(
int
msnum,
int
ypos);
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void
DisplayTopBar(
int
ypos,
int
ttexcol,
int
backcol,
const
char
*title,
const
char
*text);
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// Display a room/global message in the bar
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void
DisplayMessageBar(
int
ypos,
int
ttexcol,
int
backcol,
const
char
*title,
int
msgnum);
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void
SetSpeechStyle(
int
newstyle);
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void
SetSkipSpeech(SkipSpeechStyle newval);
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SkipSpeechStyle GetSkipSpeech();
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}
// namespace AGS3
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#endif
AGS3
Definition:
ags.h:40
engines
ags
engine
ac
global_display.h
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