ScummVM API documentation
graphics.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BBVS_GRAPHICS_H
23#define BBVS_GRAPHICS_H
24
25#include "bbvs/spritemodule.h"
26#include "common/array.h"
27#include "common/system.h"
28#include "graphics/surface.h"
29
30namespace Bbvs {
31
33 int index;
34 int x, y;
35 int priority;
36};
37
38class DrawList : public Common::Array<DrawListEntry> {
39public:
40 void add(int index, int x, int y, int priority);
41};
42
43class Screen {
44public:
45 Screen(OSystem *system);
46 ~Screen();
47 void setPalette(Palette &palette);
48 void copyToScreen();
49 void drawDrawList(DrawList &drawList, SpriteModule *spriteModule);
50 void drawSprite(Sprite &sprite, int x, int y);
51 void clear();
52//protected:
53 OSystem *_system;
54 Graphics::Surface *_surface;
55};
56
57} // End of namespace Bbvs
58
59#endif // BBVS_GRAPHICS_H
Definition: graphics.h:38
Definition: graphics.h:43
Definition: spritemodule.h:47
Definition: array.h:52
Definition: system.h:166
Definition: graphics.h:32
Definition: spritemodule.h:42
Definition: spritemodule.h:33
Definition: surface.h:67