_handle2PtrMap (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | protected |
_nextHandle (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | protected |
_ptr2HandleMap (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | protected |
_singleton (defined in Common::Singleton< AnimationTemplateRegistry >) | Common::Singleton< AnimationTemplateRegistry > | protectedstatic |
deregisterObject(AnimationTemplate *objectPtr) (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | inline |
destroy() (defined in Common::Singleton< AnimationTemplateRegistry >) | Common::Singleton< AnimationTemplateRegistry > | inlinestatic |
findHandleByPtr(AnimationTemplate *objectPtr) (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | inlineprotected |
findPtrByHandle(uint handle) (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | inlineprotected |
HANDLE2PTR_MAP typedef (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | protected |
hasInstance() (defined in Common::Singleton< AnimationTemplateRegistry >) | Common::Singleton< AnimationTemplateRegistry > | inlinestatic |
instance() (defined in Common::Singleton< AnimationTemplateRegistry >) | Common::Singleton< AnimationTemplateRegistry > | inlinestatic |
ObjectRegistry() (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | inline |
persist(OutputPersistenceBlock &writer) override (defined in Sword25::AnimationTemplateRegistry) | Sword25::AnimationTemplateRegistry | virtual |
PTR2HANDLE_MAP typedef (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | protected |
registerObject(AnimationTemplate *objectPtr) (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | inline |
registerObject(AnimationTemplate *objectPtr, uint handle) (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | inline |
resolveHandle(uint handle) (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | inline |
resolvePtr(AnimationTemplate *objectPtr) (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | inline |
Singleton() (defined in Common::Singleton< AnimationTemplateRegistry >) | Common::Singleton< AnimationTemplateRegistry > | inlineprotected |
SingletonBaseType typedef (defined in Common::Singleton< AnimationTemplateRegistry >) | Common::Singleton< AnimationTemplateRegistry > | protected |
unpersist(InputPersistenceBlock &reader) override (defined in Sword25::AnimationTemplateRegistry) | Sword25::AnimationTemplateRegistry | virtual |
~ObjectRegistry() (defined in Sword25::ObjectRegistry< AnimationTemplate >) | Sword25::ObjectRegistry< AnimationTemplate > | inlinevirtual |
~Persistable() (defined in Sword25::Persistable) | Sword25::Persistable | inlinevirtual |
~Singleton() (defined in Common::Singleton< AnimationTemplateRegistry >) | Common::Singleton< AnimationTemplateRegistry > | inlineprotectedvirtual |