ScummVM API documentation
gfx_tinygl.h
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21 
22 #ifndef GFX_TINYGL_H_
23 #define GFX_TINYGL_H_
24 
25 #include "common/rect.h"
26 #include "common/system.h"
27 
28 #include "math/vector3d.h"
29 
30 #include "engines/myst3/gfx.h"
31 
32 #include "graphics/tinygl/tinygl.h"
33 
34 namespace Myst3 {
35 
36 class TinyGLRenderer : public Renderer {
37 public:
38  TinyGLRenderer(OSystem *_system);
39  virtual ~TinyGLRenderer();
40 
41  void init() override;
42 
43  void clear() override;
44  void selectTargetWindow(Window *window, bool is3D, bool scaled) override;
45 
46  Texture *createTexture2D(const Graphics::Surface *surface) override;
47  Texture *createTexture3D(const Graphics::Surface *surface) override;
48 
49  void drawRect2D(const Common::Rect &rect, uint8 a, uint8 r, uint8 g, uint8 b) override;
50  virtual void drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture,
51  float transparency = -1.0, bool additiveBlending = false) override;
52  virtual void drawTexturedRect3D(const Math::Vector3d &topLeft, const Math::Vector3d &bottomLeft,
53  const Math::Vector3d &topRight, const Math::Vector3d &bottomRight,
54  Texture *texture) override;
55 
56  void drawCube(Texture **textures) override;
57  void draw2DText(const Common::String &text, const Common::Point &position) override;
58 
59  Graphics::Surface *getScreenshot() override;
60 
61  void flipBuffer() override;
62 private:
63  void drawFace(uint face, Texture *texture);
64 
65  Common::Rect _viewport;
66 };
67 
68 } // End of namespace Myst3
69 
70 #endif // GFX_H_
Definition: str.h:59
Definition: surface.h:67
Definition: gfx_tinygl.h:36
Definition: ambient.h:27
Definition: rect.h:144
Definition: gfx.h:107
Definition: gfx.h:93
void flipBuffer() override
void selectTargetWindow(Window *window, bool is3D, bool scaled) override
Definition: gfx.h:65
Definition: rect.h:45
Definition: system.h:161