ScummVM API documentation
wheel_spin.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_GAME_WHEEL_SPIN_H
23 #define MM1_GAME_WHEEL_SPIN_H
24 
25 #include "common/str-array.h"
26 #include "mm/mm1/game/game_logic.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace Game {
31 
32 class WheelSpin : public GameLogic {
33 protected:
34  Common::StringArray _results;
35 public:
40  void spin();
41 };
42 
43 } // namespace Game
44 } // namespace MM1
45 } // namespace MM
46 
47 #endif
Definition: wheel_spin.h:32
Definition: detection.h:27
Definition: game_logic.h:29