ScummVM API documentation
notification.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PEGASUS_NOTIFICATION_H
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#define PEGASUS_NOTIFICATION_H
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#include "common/array.h"
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#include "common/list.h"
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#include "pegasus/types.h"
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#include "pegasus/util.h"
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namespace
Pegasus
{
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class
NotificationManager;
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class
NotificationReceiver;
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struct
ReceiverEntry
{
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NotificationReceiver
*receiver;
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NotificationFlags mask;
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};
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int
operator==(
const
ReceiverEntry
&entry1,
const
ReceiverEntry
&entry2);
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int
operator!=(
const
ReceiverEntry
&entry1,
const
ReceiverEntry
&entry2);
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typedef
Common::Array<ReceiverEntry>
ReceiverList
;
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/*
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A notification can have 32 flags associated with it, which can be user-defined.
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*/
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class
Notification
:
public
IDObject
{
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friend
class
NotificationManager
;
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public
:
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Notification
(
const
NotificationID
id
,
NotificationManager
*owner);
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virtual
~
Notification
();
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// notifyMe will have this receiver notified when any of the specified notification
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// flags are set.
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// If there is already a notification set for this receiver, notifyMe does a bitwise
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// OR with the receiver's current notification flags.
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// Can selectively set or clear notification bits by using the flags and mask argument.
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void
notifyMe(
NotificationReceiver
*, NotificationFlags flags, NotificationFlags mask);
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void
cancelNotification(
NotificationReceiver
*receiver);
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void
setNotificationFlags(NotificationFlags flags, NotificationFlags mask);
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NotificationFlags getNotificationFlags() {
return
_currentFlags; }
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void
clearNotificationFlags() { setNotificationFlags(0, ~(NotificationFlags)0); }
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protected
:
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void
checkReceivers();
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NotificationManager
*_owner;
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ReceiverList _receivers;
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NotificationFlags _currentFlags;
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};
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class
NotificationReceiver
{
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friend
class
Notification
;
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public
:
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NotificationReceiver
();
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virtual
~
NotificationReceiver
();
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protected
:
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// receiveNotification is called automatically whenever a notification that this
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// receiver depends on has its flags set
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virtual
void
receiveNotification(
Notification
*,
const
NotificationFlags);
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virtual
void
newNotification(
Notification
*notification);
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private
:
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Notification
*_notification;
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};
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typedef
Common::List<Notification *>
NotificationList
;
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class
NotificationManager
:
public
NotificationReceiver
{
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friend
class
Notification
;
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public
:
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NotificationManager
();
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~
NotificationManager
()
override
;
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void
checkNotifications();
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protected
:
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void
addNotification(
Notification
*notification);
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void
removeNotification(
Notification
*notification);
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void
detachNotifications();
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NotificationList _notifications;
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};
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}
// End of namespace Pegasus
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#endif
Common::Array< ReceiverEntry >
Common::List< Notification * >
Pegasus::IDObject
Definition:
util.h:38
Pegasus::Notification
Definition:
notification.h:53
Pegasus::ReceiverEntry
Definition:
notification.h:39
Pegasus::NotificationManager
Definition:
notification.h:103
Pegasus::NotificationReceiver
Definition:
notification.h:83
Pegasus
Definition:
ai_action.h:33
engines
pegasus
notification.h
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