ScummVM API documentation
bellbot_script.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef TITANIC_BELLBOT_SCRIPT_H
23 #define TITANIC_BELLBOT_SCRIPT_H
24 
25 #include "titanic/true_talk/tt_npc_script.h"
26 
27 namespace Titanic {
28 
29 class BellbotScript : public TTnpcScript {
30 private:
31  static uint _oldId;
32  TTmapEntryArray _states;
33  TTmapEntryArray _preResponses;
34  TTsentenceEntries _sentences[20];
35  TTcommonPhraseArray _phrases;
36  int _array[150];
37  bool _responseFlag;
38  bool _room107First;
39 private:
43  void setupSentences();
44 
48  int addLocation();
49 
53  int getStateDialogueId() const;
54 
58  void setValue23(uint id);
59 
63  int preprocess(const TTroomScript *roomScript, const TTsentence *sentence);
64 
68  bool better(const TTsentence *sentence, uint id1, uint id2);
69 
70  bool randomResponse0(const TTroomScript *roomScript, uint id);
71  bool randomResponse1(const TTroomScript *roomScript, uint id);
72  bool randomResponse2(const TTroomScript *roomScript, uint id);
73  void randomResponse3(const TTroomScript *roomScript, uint id);
74  void randomResponse4(const TTroomScript *roomScript, uint id);
75 
76  int checkCommonSentences(const TTroomScript *roomScript, const TTsentence *sentence);
77  bool checkCommonWords(const TTroomScript *roomScript, const TTsentence *sentence);
78 
79  uint getRoomDialogueId(const TTroomScript *roomScript);
80 
84  bool addRoomDescription(const TTroomScript *roomScript);
85 public:
86  BellbotScript(int val1, const char *charClass, int v2,
87  const char *charName, int v3, int val2);
88 
92  int process(const TTroomScript *roomScript, const TTsentence *sentence) override;
93 
97  ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id) override;
98 
99  int handleQuote(const TTroomScript *roomScript, const TTsentence *sentence,
100  uint tag1, uint tag2, uint remainder) override;
101 
105  int updateState(uint oldId, uint newId, int index) override;
106 
110  int preResponse(uint id) override;
111 
115  int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence) override;
116 
120  bool randomResponse(uint index) override;
121 };
122 
123 } // End of namespace Titanic
124 
125 #endif /* TITANIC_BELLBOT_SCRIPT_H */
Definition: bellbot_script.h:29
Definition: script_support.h:189
Definition: script_support.h:159
Definition: tt_room_script.h:61
bool randomResponse(uint index) override
int preResponse(uint id) override
Definition: script_support.h:90
Definition: tt_sentence.h:49
Definition: tt_npc_script.h:88
int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence) override
Definition: arm.h:30
int process(const TTroomScript *roomScript, const TTsentence *sentence) override
ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id) override
int updateState(uint oldId, uint newId, int index) override