ScummVM API documentation
dead_area.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_DEAD_AREA_H
23 #define TITANIC_DEAD_AREA_H
24 
25 #include "titanic/core/game_object.h"
26 #include "titanic/messages/mouse_messages.h"
27 
28 namespace Titanic {
29 
33 class CDeadArea : public CGameObject {
34  DECLARE_MESSAGE_MAP;
35  bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; }
36  bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return true; }
37 public:
38  CLASSDEF;
39  CDeadArea();
40 
44  void save(SimpleFile *file, int indent) override;
45 
49  void load(SimpleFile *file) override;
50 };
51 
52 } // End of namespace Titanic
53 
54 #endif /* TITANIC_DEAD_AREA_H */
Definition: dead_area.h:33
void load(SimpleFile *file) override
void save(SimpleFile *file, int indent) override
Definition: simple_file.h:49
Definition: game_object.h:79
Definition: arm.h:30
Definition: mouse_messages.h:87
Definition: mouse_messages.h:71