ScummVM API documentation
duckman_inventory.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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21 
22 #ifndef ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
23 #define ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
24 
25 #include "illusions/illusions.h"
26 
27 namespace Illusions {
28 
30  Common::Point _position;
31  uint32 _objectId;
32  DMInventorySlot() : _objectId(0) {}
33  DMInventorySlot(int16 x, int16 y) : _objectId(0), _position(x, y) {}
34 };
35 
37  uint32 _objectId;
38  uint32 _propertyId;
39 };
40 
42 public:
45 public:
47  Common::Array<DMInventorySlot> _inventorySlots;
48  Common::Array<DMInventoryItem> _inventoryItems;
49  void initInventory();
50  void openInventory();
51  void addInventoryItem(uint32 objectId);
52  void clearInventorySlot(uint32 objectId);
53  void putBackInventoryItem();
54  DMInventorySlot *findInventorySlot(uint32 objectId);
55  DMInventoryItem *findInventoryItem(uint32 objectId);
56  DMInventorySlot *findClosestInventorySlot(Common::Point pos);
57 };
58 
59 } // End of namespace Illusions
60 
61 #endif // ILLUSIONS_DUCKMAN_DUCKMAN_INVENTORY_H
Definition: array.h:52
Definition: actor.h:34
Definition: duckman_inventory.h:29
Definition: duckman_inventory.h:36
Definition: duckman_inventory.h:41
Definition: rect.h:45
Definition: illusions_duckman.h:78