add_anim(NuvieAnim *anim) (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | |
callback(uint16 msg, CallBack *caller, void *data) override (defined in Ultima::Nuvie::TextInputEffect) | Ultima::Nuvie::TextInputEffect | virtual |
CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
callback_target (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
callback_user_data (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | protected |
defunct (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | protected |
delete_self() (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | inline |
Effect() (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | |
effect_manager (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | protected |
game (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | protected |
get_input() (defined in Ultima::Nuvie::TextInputEffect) | Ultima::Nuvie::TextInputEffect | inline |
is_defunct() const (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | inline |
is_retained() const (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | inline |
message(uint16 msg, void *msg_data=nullptr, void *my_data=nullptr) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
release() (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | inline |
retain() (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | inline |
retain_count (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | protected |
set_target(CallBack *t) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
set_user_data(void *user_data) (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inline |
TextInputEffect(const char *allowed_chars, bool can_escape) (defined in Ultima::Nuvie::TextInputEffect) | Ultima::Nuvie::TextInputEffect | |
~CallBack() (defined in Ultima::Nuvie::CallBack) | Ultima::Nuvie::CallBack | inlinevirtual |
~Effect() override (defined in Ultima::Nuvie::Effect) | Ultima::Nuvie::Effect | |
~TextInputEffect() override (defined in Ultima::Nuvie::TextInputEffect) | Ultima::Nuvie::TextInputEffect | inline |