ScummVM API documentation
character_view.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_CHARACTER_VIEW_H
23 #define MM1_VIEWS_CHARACTER_VIEW_H
24 
25 #include "common/array.h"
26 #include "mm/mm1/views/character_base.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace Views {
31 
35 class CharacterView : public CharacterBase {
36 public:
37  CharacterView() : CharacterBase("CharacterView") {}
38  virtual ~CharacterView() {}
39 
40  void draw() override {
42  escToGoBack();
43  }
44 };
45 
46 } // namespace Views
47 } // namespace MM1
48 } // namespace MM
49 
50 #endif
void draw() override
Definition: character_view.h:40
Definition: character_view.h:35
void escToGoBack(int x=12, int y=-1)
Definition: detection.h:27
Definition: character_base.h:39