| _ceilingMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _ceilingTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _cosTable (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _cursorDependency (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _days (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _dependencies (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _depthBuffer (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _description (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _drawSurface (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| _dummySound (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _execType (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _exitFloorTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _floorCeilingLightMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _floorCeilingLightMapBackup (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _floorMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _floorTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _fov (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _hasHotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _hasMoved (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _heightMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _hotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _infoMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _isActive (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isDone (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isVisible (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _lastMouseX (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _lastMovementTime (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _lastZDepth (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _leftmostAngle (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _lightSwitchIDs (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _lightSwitchPlayerIsOn (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _lightSwitchPositions (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _lightSwitchStates (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _loaderPtr (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _map (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _mapBaseSurface (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _mapFullHeight (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _mapFullWidth (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _mapHeight (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _mapWidth (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _maxWorldDistance (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _needsRedraw (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _nextSlowdownMovementTime (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _pi (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _playerAltitude (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _playerRotation (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _playerX (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _playerY (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _previousScreenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _puzzleData (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _rightmostAngle (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _rotationSingleStep (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _screenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _sinTable (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _slowdownDeltaX (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _slowdownDeltaY (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _slowdownFramesLeft (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _solveScene (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _solveSound (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _specialWallTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _state (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _switchSoundChannelID (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _switchSoundName (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _type (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _unknownSoundChannelID (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _unknownSoundName (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _wallCastColumnAngles (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _wallHeight (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _wallLightMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _wallLightMapBackup (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _wallMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _wallTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| _z (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _zBuffer (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inline |
| canHaveHotspot() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlineprotectedvirtual |
| checkExit() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| checkSwitch() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| clearZBuffer() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| convertToLocal(const Common::Rect &screen) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| convertToScreen(const Common::Rect &rect) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| createTextureLightSourcing(Common::Array< Graphics::ManagedSurface > *array, const Common::Path &textureName) (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| drawMap() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| drawMaze() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| execute() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
| ExecutionState enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| ExecutionType enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| finishExecution() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | protected |
| getBounds() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| getHoverCursor() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| getPreviousScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getRecordTypeName() const override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | inlineprotectedvirtual |
| getScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getZOrder() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| grabPalette(byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| handleInput(NancyInput &input) override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
| hasMoved() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| init() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
| isViewportRelative() const override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | inlineprotectedvirtual |
| isVisible() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| kActionTrigger enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kBegin enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kOneShot enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kRepeating enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kRun enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| moveTo(const Common::Point &position) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| moveTo(const Common::Rect &bounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| onPause(bool pause) override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
| RaycastPuzzle() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | inline |
| readData(Common::SeekableReadStream &stream) override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
| registerGraphics() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
| RenderActionRecord(uint zOrder) (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inline |
| RenderObject(uint16 zOrder) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setPalette(const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setPalette(const byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setTransparent(bool isTransparent) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setVisible(bool visible) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| updateGraphics() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
| updateMap() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| validateMap() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
| ~ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| ~RaycastPuzzle() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | |
| ~RenderActionRecord() (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
| ~RenderObject() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |