_ceilingMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_ceilingTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_cosTable (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_cursorDependency (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_days (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_dependencies (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_depthBuffer (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_description (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_drawSurface (defined in Nancy::RenderObject) | Nancy::RenderObject | |
_dummySound (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_execType (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_exitFloorTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_floorCeilingLightMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_floorCeilingLightMapBackup (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_floorMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_floorTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_fov (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_hasHotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_hasMoved (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_heightMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_hotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_infoMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_isActive (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_isDone (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_isVisible (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_lastMouseX (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_lastMovementTime (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_lastZDepth (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_leftmostAngle (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_lightSwitchIDs (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_lightSwitchPlayerIsOn (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_lightSwitchPositions (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_lightSwitchStates (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_loaderPtr (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_map (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_mapBaseSurface (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_mapFullHeight (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_mapFullWidth (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_mapHeight (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_mapWidth (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_maxWorldDistance (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_needsRedraw (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_nextSlowdownMovementTime (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_pi (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_playerAltitude (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_playerRotation (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_playerX (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_playerY (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_previousScreenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_puzzleData (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_rightmostAngle (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_rotationSingleStep (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_screenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_sinTable (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_slowdownDeltaX (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_slowdownDeltaY (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_slowdownFramesLeft (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_solveScene (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_solveSound (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_specialWallTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_state (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_switchSoundChannelID (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_switchSoundName (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_type (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
_unknownSoundChannelID (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_unknownSoundName (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_wallCastColumnAngles (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_wallHeight (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_wallLightMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_wallLightMapBackup (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_wallMap (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_wallTextures (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
_z (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
_zBuffer (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inline |
canHaveHotspot() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlineprotectedvirtual |
checkExit() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
checkSwitch() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
clearZBuffer() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
convertToLocal(const Common::Rect &screen) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
convertToScreen(const Common::Rect &rect) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
createTextureLightSourcing(Common::Array< Graphics::ManagedSurface > *array, const Common::Path &textureName) (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
drawMap() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
drawMaze() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
execute() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
ExecutionState enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
ExecutionType enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
finishExecution() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | protected |
getBounds() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
getHoverCursor() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
getPreviousScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
getRecordTypeName() const override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | inlineprotectedvirtual |
getScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
getZOrder() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
grabPalette(byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
handleInput(NancyInput &input) override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
hasMoved() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
init() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
isViewportRelative() const override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | inlineprotectedvirtual |
isVisible() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
kActionTrigger enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kBegin enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kOneShot enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kRepeating enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
kRun enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
moveTo(const Common::Point &position) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
moveTo(const Common::Rect &bounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
onPause(bool pause) override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
RaycastPuzzle() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | inline |
readData(Common::SeekableReadStream &stream) override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
registerGraphics() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
RenderActionRecord(uint zOrder) (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inline |
RenderObject(uint16 zOrder) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setPalette(const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setPalette(const byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setTransparent(bool isTransparent) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
setVisible(bool visible) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
updateGraphics() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | virtual |
updateMap() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
validateMap() (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | protected |
~ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
~RaycastPuzzle() override (defined in Nancy::Action::RaycastPuzzle) | Nancy::Action::RaycastPuzzle | |
~RenderActionRecord() (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
~RenderObject() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |