ScummVM API documentation
cursor.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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//=============================================================================
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// Author: Arvind
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// Purpose: Cursor object
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//=============================================================================
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#ifndef CRAB_CURSOR_H
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#define CRAB_CURSOR_H
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#include "common/events.h"
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#include "crab/vectors.h"
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#include "crab/image/Image.h"
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namespace
Crab {
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namespace
pyrodactyl {
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namespace
input {
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class
Cursor
{
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// Mouse images
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pyrodactyl::image::Image
_img, _imgS, _imgHover, _imgHoverS;
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// The hover mouse cursor is drawn at a slight offset to the normal cursor
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Vector2i
_hoverOffset;
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// Mouse image changes slightly if left click button is pressed
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bool
_pressed;
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int8 _state;
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public
:
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// Various coordinates
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Vector2i
_motion, _button, _rel;
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// Is the mouse inside the HUD? Used to disable level mouse movement if true
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bool
_insideHud;
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// Was the last click on an NPC?
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bool
_hover;
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Cursor
() {
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_pressed =
false
;
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_insideHud =
false
;
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_hover =
false
;
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reset();
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}
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~Cursor
() {}
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void
quit() {
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_img.deleteImage();
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_imgS.deleteImage();
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_imgHover.deleteImage();
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_imgHoverS.deleteImage();
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}
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void
reset();
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void
load(rapidxml::xml_node<char> *node);
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void
handleEvents(
const
Common::Event
&event);
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void
draw();
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bool
pressed() {
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return
_pressed;
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}
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};
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}
// End of namespace input
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif
// CRAB_CURSOR_H
Crab::Vector2D< int >
Crab::pyrodactyl::image::Image
Definition:
Image.h:51
Crab::pyrodactyl::input::Cursor
Definition:
cursor.h:46
Common::Event
Definition:
events.h:218
engines
crab
input
cursor.h
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