ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PRINCE_DETECTION_H
23#define PRINCE_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Prince {
28
29enum PrinceGameType {
30 kPrinceDataUNK,
31 kPrinceDataDE,
32 kPrinceDataPL
33};
34
35enum {
36 GF_TRANSLATED = 1 << 0,
37 GF_EXTRACTED = 1 << 1,
38 GF_NOVOICES = 1 << 2,
39 GF_RUSPROJEDITION = 1 << 3
40};
41
43 AD_GAME_DESCRIPTION_HELPERS(desc);
44
46 PrinceGameType gameType;
47};
48
49#define GAMEOPTION_TTS_OBJECTS GUIO_GAMEOPTIONS1
50#define GAMEOPTION_TTS_SPEECH GUIO_GAMEOPTIONS2
51#define GAMEOPTION_TTS_MISSING_VOICE GUIO_GAMEOPTIONS3
52
53} // End of namespace Prince
54
55#endif // PRINCE_DETECTION_H
Definition: advancedDetector.h:164
Definition: detection.h:42