22 #ifndef PRINCE_DETECTION_H 23 #define PRINCE_DETECTION_H 25 #include "engines/advancedDetector.h" 36 GF_TRANSLATED = 1 << 0,
37 GF_EXTRACTED = 1 << 1,
39 GF_RUSPROJEDITION = 1 << 3
43 AD_GAME_DESCRIPTION_HELPERS(desc);
46 PrinceGameType gameType;
51 #endif // PRINCE_DETECTION_H Definition: advancedDetector.h:163
Definition: detection.h:42
Definition: animation.h:30