This is the complete list of members for BladeRunner::ActorCombat, including all inherited members.
| ActorCombat(BladeRunnerEngine *vm) (defined in BladeRunner::ActorCombat) | BladeRunner::ActorCombat | |
| combatOff() (defined in BladeRunner::ActorCombat) | BladeRunner::ActorCombat | |
| combatOn(int actorId, int initialState, bool rangedAttack, int enemyId, int waypointType, int fleeRatio, int coverRatio, int attackRatio, int damage, int range, bool unstoppable) (defined in BladeRunner::ActorCombat) | BladeRunner::ActorCombat | |
| hitAttempt() (defined in BladeRunner::ActorCombat) | BladeRunner::ActorCombat | |
| load(SaveFileReadStream &f) (defined in BladeRunner::ActorCombat) | BladeRunner::ActorCombat | |
| save(SaveFileWriteStream &f) (defined in BladeRunner::ActorCombat) | BladeRunner::ActorCombat | |
| setup() (defined in BladeRunner::ActorCombat) | BladeRunner::ActorCombat | |
| tick() (defined in BladeRunner::ActorCombat) | BladeRunner::ActorCombat | |
| ~ActorCombat() (defined in BladeRunner::ActorCombat) | BladeRunner::ActorCombat |