ScummVM API documentation
aifc_player.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AWE_AIFC_PLAYER_H
23#define AWE_AIFC_PLAYER_H
24
25#include "common/file.h"
26
27#include "awe/intern.h"
28
29namespace Awe {
30
31struct AifcPlayer {
32 Common::File _f;
33 uint32 _ssndOffset = 0;
34 uint32 _ssndSize = 0;
35 uint32 _pos = 0;
36 int16 _sampleL = 0, _sampleR = 0;
37 Frac _rate;
38
39 AifcPlayer();
40
41 bool play(int mixRate, const char *path, uint32 offset);
42 void stop();
43
44 int8 readSampleData();
45 void decodeSamples();
46 void readSamples(int16 *buf, int len);
47};
48
49} // namespace Awe
50
51#endif
Definition: file.h:47
Definition: aifc_player.h:31
Definition: intern.h:99