ScummVM API documentation
aifc_player.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AWE_AIFC_PLAYER_H
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#define AWE_AIFC_PLAYER_H
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#include "common/file.h"
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#include "awe/intern.h"
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namespace
Awe
{
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struct
AifcPlayer
{
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Common::File
_f;
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uint32 _ssndOffset = 0;
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uint32 _ssndSize = 0;
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uint32 _pos = 0;
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int16 _sampleL = 0, _sampleR = 0;
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Frac
_rate;
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AifcPlayer
();
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bool
play(
int
mixRate,
const
char
*path, uint32 offset);
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void
stop();
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int8 readSampleData();
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void
decodeSamples();
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void
readSamples(int16 *buf,
int
len);
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};
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}
// namespace Awe
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#endif
Awe::AifcPlayer
Definition:
aifc_player.h:31
Awe::Frac
Definition:
intern.h:99
Common::File
Definition:
file.h:47
Awe
Definition:
aifc_player.h:29
engines
awe
aifc_player.h
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