ScummVM API documentation
aifc_player.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AWE_AIFC_PLAYER_H
23 #define AWE_AIFC_PLAYER_H
24 
25 #include "common/file.h"
26 
27 #include "awe/intern.h"
28 
29 namespace Awe {
30 
31 struct AifcPlayer {
32  Common::File _f;
33  uint32 _ssndOffset = 0;
34  uint32 _ssndSize = 0;
35  uint32 _pos = 0;
36  int16 _sampleL = 0, _sampleR = 0;
37  Frac _rate;
38 
39  AifcPlayer();
40 
41  bool play(int mixRate, const char *path, uint32 offset);
42  void stop();
43 
44  int8 readSampleData();
45  void decodeSamples();
46  void readSamples(int16 *buf, int len);
47 };
48 
49 } // namespace Awe
50 
51 #endif
Definition: aifc_player.h:31
Definition: intern.h:99
Definition: file.h:47
Definition: aifc_player.h:29