ScummVM API documentation
rebel_touch.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SCUMM_INSANE_REBEL_TOUCH_H
23 #define SCUMM_INSANE_REBEL_TOUCH_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Scumm {
28 
29 // Double rather than single, because a single tap is the gameplay fire button.
31 public:
33 
34  bool addTap(int16 x, int16 y, uint32 now);
35  void reset();
36 
37 private:
38  uint32 _lastTapTime;
39  int16 _lastTapX;
40  int16 _lastTapY;
41 };
42 
43 } // End of namespace Scumm
44 
45 #endif
Definition: rebel_touch.h:30
Definition: actor.h:30