ScummVM API documentation
GuiSkin.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_GUI_SKIN_H
29 #define HPL_GUI_SKIN_H
30 
31 #include "hpl1/engine/gui/GuiTypes.h"
32 #include "common/stablemap.h"
33 
34 namespace hpl {
35 
36 class cGui;
37 class cGuiGfxElement;
38 class FontData;
39 class iGuiMaterial;
40 
41 //-------------------------------------
42 
43 class cGuiSkinFont {
44 public:
45  cGuiSkinFont(cGui *apGui);
46  ~cGuiSkinFont();
47 
48  FontData *mpFont;
49  cVector2f mvSize;
50  cColor mColor;
51  iGuiMaterial *mpMaterial;
52 
53 private:
54  cGui *mpGui;
55 };
56 
57 //-------------------------------------
58 
59 class cGuiSkin {
60 public:
61  cGuiSkin(const tString &asName, cGui *apGui);
62  ~cGuiSkin();
63 
64  const tString &GetName() { return msName; }
65 
66  bool LoadFromFile(const tString &asFile);
67 
68  cGuiGfxElement *GetGfx(eGuiSkinGfx aType);
69  cGuiSkinFont *GetFont(eGuiSkinFont aType);
70  const cVector3f &GetAttribute(eGuiSkinAttribute aType);
71 
72 private:
73  tString msName;
74  cGui *mpGui;
75 
76  Common::Array<cGuiGfxElement *> mvGfxElements;
78  Common::Array<cVector3f> mvAttributes;
79 };
80 
81 } // namespace hpl
82 
83 #endif // HPL_GUI_SKIN_H
Definition: AI.h:36
Definition: Gui.h:73
Definition: GuiGfxElement.h:72
Definition: str.h:59
Definition: array.h:52
Definition: font_data.h:67
Definition: GuiSkin.h:43
Definition: GuiSkin.h:59
Definition: Color.h:37
Definition: GuiMaterial.h:36