ScummVM API documentation
evilfish.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
23 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24 * full text of the license.
25 *
26 */
27
28#ifndef GOB_MINIGAMES_GEISHA_EVILFISH_H
29#define GOB_MINIGAMES_GEISHA_EVILFISH_H
30
31#include "gob/aniobject.h"
32
33namespace Gob {
34
35namespace Geisha {
36
38class EvilFish : public ANIObject {
39public:
40 enum Direction {
41 kDirectionLeft = 0,
42 kDirectionRight = 1
43 };
44
45 EvilFish(const ANIFile &ani, uint16 screenWidth,
46 uint16 animSwimLeft, uint16 animSwimRight,
47 uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
48 ~EvilFish() override;
49
51 void enter(Direction from, int16 y);
53 void leave();
54
56 void die();
57
59 void advance() override;
60
62 void mutate(uint16 animSwimLeft, uint16 animSwimRight,
63 uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
64
66 bool isDead() const;
67
68private:
69 enum State {
70 kStateNone,
71 kStateSwimLeft,
72 kStateSwimRight,
73 kStateTurnLeft,
74 kStateTurnRight,
75 kStateDie
76 };
77
78 uint16 _screenWidth;
79
80 uint16 _animSwimLeft;
81 uint16 _animSwimRight;
82 uint16 _animTurnLeft;
83 uint16 _animTurnRight;
84 uint16 _animDie;
85
86 bool _shouldLeave;
87
88 State _state;
89};
90
91} // End of namespace Geisha
92
93} // End of namespace Gob
94
95#endif // GOB_MINIGAMES_GEISHA_EVILFISH_H
Definition: anifile.h:53
Definition: aniobject.h:42
Definition: evilfish.h:38
void enter(Direction from, int16 y)
void mutate(uint16 animSwimLeft, uint16 animSwimRight, uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie)
void advance() override