28#ifndef GOB_MINIGAMES_GEISHA_EVILFISH_H
29#define GOB_MINIGAMES_GEISHA_EVILFISH_H
31#include "gob/aniobject.h"
46 uint16 animSwimLeft, uint16 animSwimRight,
47 uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
51 void enter(Direction from, int16 y);
62 void mutate(uint16 animSwimLeft, uint16 animSwimRight,
63 uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
81 uint16 _animSwimRight;
83 uint16 _animTurnRight;
Definition: aniobject.h:42
Definition: evilfish.h:38
void enter(Direction from, int16 y)
void mutate(uint16 animSwimLeft, uint16 animSwimRight, uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie)