28 #ifndef GOB_MINIGAMES_GEISHA_EVILFISH_H 29 #define GOB_MINIGAMES_GEISHA_EVILFISH_H 31 #include "gob/aniobject.h" 46 uint16 animSwimLeft, uint16 animSwimRight,
47 uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
51 void enter(Direction from, int16 y);
62 void mutate(uint16 animSwimLeft, uint16 animSwimRight,
63 uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie);
81 uint16 _animSwimRight;
83 uint16 _animTurnRight;
95 #endif // GOB_MINIGAMES_GEISHA_EVILFISH_H
Definition: aniobject.h:42
void mutate(uint16 animSwimLeft, uint16 animSwimRight, uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie)
Definition: evilfish.h:38
void enter(Direction from, int16 y)