ScummVM API documentation
cell.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
23 * this code on November 10th, 2021, to be use in closed-source products.
24 * Therefore, any contributions (commits) to it will also be dual-licensed.
25 *
26 */
27
28#ifndef GROOVIE_LOGIC_CELL_H
29#define GROOVIE_LOGIC_CELL_H
30
31#include "common/textconsole.h"
32
33#define BOARDSIZE 7
34#define CELL_CLEAR 0
35#define CELL_BLUE 1
36#define CELL_GREEN 2
37
38namespace Groovie {
39
40class CellGame {
41public:
42 CellGame(bool easierAi);
43 ~CellGame();
44 void run(uint16 depth, byte *scriptBoard);
45
46 byte getStartX();
47 byte getStartY();
48 byte getEndX();
49 byte getEndY();
50
51private:
52 void copyToTempBoard();
53 void copyFromTempBoard();
54 void copyToShadowBoard();
55 void pushBoard();
56 void popBoard();
57 void pushShadowBoard();
58 void popShadowBoard();
59 void clearMoves();
60 void pushMove();
61 void resetMove();
62 bool canMoveFunc1(int8 color);
63 bool canMoveFunc2(int8 color);
64 bool canMoveFunc3(int8 color);
65 void takeCells(uint16 whereTo, int8 color);
66 void countAllCells();
67 int countCellsOnTempBoard(int8 color);
68 void makeMove(int8 color);
69 int getBoardWeight(int8 color1, int8 color2);
70 void chooseBestMove(int8 color);
71 int8 calcBestWeight(int8 color1, int8 color2, uint16 depth, int bestWeight);
72 void doGame(int8 color, int depth);
73 void calcMove(int8 color, uint16 depth);
74
75 byte _startX;
76 byte _startY;
77 byte _endX;
78 byte _endY;
79
80 int8 _board[57];
81 int8 _tempBoard[58];
82 int8 _shadowBoard[64];
83 int8 _boardStack[570];
84 int _boardStackPtr;
85
86 int8 _boardSum[58];
87
88 int8 _stack_startXY[128];
89 int8 _stack_endXY[128];
90 int8 _stack_pass[128];
91 int _stack_index;
92
93 int _coeff3;
94 bool _flag1, _flag2, _flag4;
95 int _moveCount;
96 bool _easierAi;
97};
98
99} // End of Groovie namespace
100
101#endif // GROOVIE_LOGIC_CELL_H
Definition: cell.h:40
Definition: cursor.h:32