ScummVM API documentation
DevConsole.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_DEVCONSOLE_H
32#define CRAB_DEVCONSOLE_H
33
34#include "crab/event/GameEventInfo.h"
35#include "crab/ui/ImageData.h"
36#include "crab/ui/menu.h"
37#include "crab/ui/textarea.h"
38
39namespace Crab {
40
41namespace pyrodactyl {
42namespace ui {
44 // The state of the menu
45 enum {
46 STATE_NORMAL,
47 STATE_VAR
48 } _state;
49
50 // The overarching menu that is the starting point for all functions
51 ButtonMenu _menu;
52
53 // The dialog box UI - used to check value of a variable
54 ImageData _bg;
55 Button _check, _back;
56 TextData _value;
57 TextArea _textField;
58
59 // The variable name we're tracking
60 Common::String _varName;
61
62public:
63 DebugConsole() {
64 _state = STATE_NORMAL;
65 }
66
67 ~DebugConsole() {}
68
69 // Only restrict input when we're in variable state
70 bool restrictInput() {
71 return (_state == STATE_VAR || _menu.hoverIndex() != -1);
72 }
73
74 void handleEvents(const Common::Event &event);
75
76 void load(const Common::Path &filename);
77 void draw(pyrodactyl::event::Info &info);
78
79 void internalEvents();
80};
81} // End of namespace ui
82} // End of namespace pyrodactyl
83
84} // End of namespace Crab
85
86#endif // CRAB_DEVCONSOLE_H
Definition: path.h:52
Definition: str.h:59
Definition: GameEventInfo.h:44
Definition: button.h:86
Definition: DevConsole.h:43
Definition: ImageData.h:40
Definition: textarea.h:45
Definition: TextData.h:41
Definition: events.h:218