ScummVM API documentation
DevConsole.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_DEVCONSOLE_H
32 #define CRAB_DEVCONSOLE_H
33 
34 #include "crab/event/GameEventInfo.h"
35 #include "crab/ui/ImageData.h"
36 #include "crab/ui/menu.h"
37 #include "crab/ui/textarea.h"
38 
39 namespace Crab {
40 
41 namespace pyrodactyl {
42 namespace ui {
43 class DebugConsole {
44  // The state of the menu
45  enum {
46  STATE_NORMAL,
47  STATE_VAR
48  } _state;
49 
50  // The overarching menu that is the starting point for all functions
51  ButtonMenu _menu;
52 
53  // The dialog box UI - used to check value of a variable
54  ImageData _bg;
55  Button _check, _back;
56  TextData _value;
57  TextArea _textField;
58 
59  // The variable name we're tracking
60  Common::String _varName;
61 
62 public:
63  DebugConsole() {
64  _state = STATE_NORMAL;
65  }
66 
67  ~DebugConsole() {}
68 
69  // Only restrict input when we're in variable state
70  bool restrictInput() {
71  return (_state == STATE_VAR || _menu.hoverIndex() != -1);
72  }
73 
74  void handleEvents(const Common::Event &event);
75 
76  void load(const Common::Path &filename);
77  void draw(pyrodactyl::event::Info &info);
78 
79  void internalEvents();
80 };
81 } // End of namespace ui
82 } // End of namespace pyrodactyl
83 
84 } // End of namespace Crab
85 
86 #endif // CRAB_DEVCONSOLE_H
Definition: DevConsole.h:43
Definition: str.h:59
Definition: textarea.h:45
Definition: ImageData.h:40
Definition: path.h:52
Definition: GameEventInfo.h:44
Definition: TextData.h:41
Definition: events.h:199
Definition: moveeffect.h:37
Definition: button.h:86